Sea Power : Naval Combat in the Missile Age
Steam News 28 November 20255mo ago

Sea Power Black Friday Update

Black Friday Update Hello from the Triassic Games team! Sea Power is now discounted as part of the Steam Black Friday Sale, running through Sunday, November 30th. Alongside the sale, we are launching a major update with…

Update log

Full Sea Power : Naval Combat in the Missile Age update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix7 additions3 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • Workshop
addedBlack Friday UpdateAlongside the sale, we are launching a major update with improvements and new content. This update continues our ongoing work to refine the game's core systems, expand the game's roster of units and scenarios, and support both the mission-making and modding communities with enhancements.
addedMajor Overhaul of Flight Deck MechanicsAircraft Prep & Servicing: All aircraft now have individual prep times before launch and cooldown/servicing times after recovery.
changedMajor Overhaul of Flight Deck MechanicsGround Crews & Deck Park Limits: Flight decks now use a limited number of Ground Crews for fueling and arming; once all crews are busy, additional prep orders must wait. Deck Park space limits how many prepped aircraft can queue for launch; once full, aircraft must launch to free space. Prep/cooldown timers appear in the Flight Deck UI; Ground Crew and Deck Park usage are shown via gauges that fill up as space is used.
fixedMajor Overhaul of Flight Deck MechanicsRally Points: Players can now set rally points and altitudes for aircraft launched from an airbase or carrier. Right-click the airbase/carrier → Flight Deck > Rally Points . Rally points can be set separately for fixed-wing, VTOL aircraft, and helicopters. Place a rally point by selecting the aircraft type and right-clicking on the map; rally points appear when the base/carrier is selected and can be dragged to reposition.
addedMajor Overhaul of Flight Deck MechanicsNew Timing Options: A Flight Deck Timings setting has been added to the Options menu, allowing players to adjust simulation depth. Realistic, Casual, and Arcade modify prep and cooldown durations, while Cheat mode disables the system entirely.
removedNative Support for Loading of 3rd Party ModelsLoading of 3rd party models (OBJ format) is now supported natively in-game! This greatly simplifies use of mods with custom models, as chain loader tools are no longer required.

Black Friday Update

Hello from the Triassic Games team! Sea Power is now discounted as part of the Steam Black Friday Sale, running through Sunday, November 30th.

Alongside the sale, we are launching a major update with improvements and new content. This update continues our ongoing work to refine the game's core systems, expand the game's roster of units and scenarios, and support both the mission-making and modding communities with enhancements.

Major Overhaul of Flight Deck Mechanics

This update includes a major rework of how Flight Decks function. This change applies to aircraft carriers, airbases, and all ships with hangars.

  • Aircraft Prep & Servicing: All aircraft now have individual prep times before launch and cooldown/servicing times after recovery.

  • Ground Crews & Deck Park Limits:

    • Flight decks now use a limited number of Ground Crews for fueling and arming; once all crews are busy, additional prep orders must wait.

    • Deck Park space limits how many prepped aircraft can queue for launch; once full, aircraft must launch to free space.

    • Prep/cooldown timers appear in the Flight Deck UI; Ground Crew and Deck Park usage are shown via gauges that fill up as space is used.

  • Rally Points: Players can now set rally points and altitudes for aircraft launched from an airbase or carrier.

    • Right-click the airbase/carrier → Flight Deck > Rally Points.

    • Rally points can be set separately for fixed-wing, VTOL aircraft, and helicopters.

    • Place a rally point by selecting the aircraft type and right-clicking on the map; rally points appear when the base/carrier is selected and can be dragged to reposition.

  • Limited Ordnance Stores: Flight Decks now track limited ammunition, especially advanced weapons like Phoenix and Harpoon missiles.

  • Mission Editor Updates: Mission creators can now configure prepped aircraft and assign airbase/carrier ammunition stores.

  • New Timing OptionsA Flight Deck Timings setting has been added to the Options menu, allowing players to adjust simulation depth. Realistic, Casual, and Arcade modify prep and cooldown durations, while Cheat mode disables the system entirely.

Native Support for Loading of 3rd Party Models

Loading of 3rd party models (OBJ format) is now supported natively in-game! This greatly simplifies use of mods with custom models, as chain loader tools are no longer required.

This change means that any Workshop mods that previously required Anchor Chain and Sea Lifter can be loaded without the manual install steps needed for these dependencies.

We greatly appreciate the work the modding community did to enable 3rd party model loading with these tools during Early Access, and we are excited to incorporate a change that removes a barrier for the average user who wants to play with mods.

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New Units and Scenarios

This update includes a range of new units for various factions, including both brand new units and new liveries for existing units. Three new scenarios are also included.

  • New units and liveries:

    • F-1 strike aircraft and T-2 trainer jet for Japan

    • SH-5 maritime patrol flying boat and HY-3 shore-based anti-ship missile for China

    • F-5A and F-5E Freedom Fighter (Norway, Netherlands, Greece, Philippines, South Vietnam, Turkey)

    • Delfin class submarines for Spain

    • Daphne class submarines for South Africa

    • Cuba liveries for MiG-17, MiG-21, MiG-23, MiG-27, MiG-28, and A-5

    • Pakistan livery for A-5 (fictional)

  • New scenarios:

    • CosmeticThe Better Part of Valor (1988)NATO
    • CosmeticArctic Intercept (1985)NATO
    • CosmeticOperation Polar Fury (1985)Warsaw Pact

Mission Editor Improvements

Continuous improvement of the Mission Editor is a high priority for our team. With each update, we are bringing new refinements to it as we work

Source

Steam News / 28 November 2025

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