Update log
Full Sea Power : Naval Combat in the Missile Age update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Performance
AMA answers! - 11/12/2025
What a response!
Over 200 submissions were made in just 3 days! Thank you all for the many questions, and while we can't answer all of them for various reasons, we happily took some time to answer some of the most pressing questions and some new ones! We wanted to roll out a new beta today, but we will delay it for 1 to 2 more days for public testing. A new Roadmap will also be released then with some big news!
AMA Answers
Frequently Asked Questions
Let's go over some of the most repeated questions that we noticed in our AMA form first and foremost!
When will the Dynamic Campaign Release?
A: We chose to delay it from a 2025 release to a 2026 release in favor of improving the base game systems and performance. It's still very much on our radar and we are looking to resuming work on it once the AI infrastructure is in place.
AI improvements for carriers, submarines, and ships when?
A: Very Soon! We have already made some smaller additions to the AI already, but are planning to roll out our AI infrastructure prototype very soon (roughly within this month to the next month). This system will allow for mod makers as well to make their own scripts, and will really open up the game to more engaging combat!
Will there be multiplayer?
A: It's not really planned at this time. It would require far to much work when we are still working on core systems. There is a tiny chance we explore it, but it won't likely be until far later into the future past full release at this rate.
Will there be Multi Monitor support?
A: Not planned at this time, and would be tricky for us to do. There is a possibility in the future, but it would require too much time we need to spend elsewhere right now. We want to see this feature ourselves!
Air to Air Refueling when?
A: We know the importance of this, and will be working on this in the near future!
Royal Navy when?
A: Already in the works to some degree!
What are the next countries you are considering adding?
A: European ones -France, Italy, more of Bundesmarine and of course Royal Navy down the road.
Answered Questions from AMA
SpicyTaco asked - Will there be an Mission Editor similar to DCS or ArmA 3?
A: Not at this time. We are constantly working on improving it's functionality at this time, and will have many more features and QOL updates for it in the future!
Comrade Thomas - While the emphasis of Sea Power is obviously the missile age, is there a chance we could potentially see an expansion in early Cold War warships across various nations? For example, the SCB modifications of the Essex class carriers?
A: The artist and devs have expressed interest in exploring the earlier period of units, so we will see! I can't promise any specifics at this time.
Bobjr - The team behind the game very clearly stated early in development that they were not interested in modeling the use of nuclear weapons in the game. Given that the modding community has become so extensive already, is there any chance that you will change your mind and add nuclear weaponry in the game, so that it can be used for modded scenarios, for an example?
A: We have done very limited testing with it, and the performance impact was
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