Update log
Full Sea Power : Naval Combat in the Missile Age update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone, here comes another patch release. Main aspects are some mesh fixes as well as the wonky ship movement behaviour.
Extracted changes
- Gameplay
- Maps
Have a fantastic week!
Bug Fixes / Improvements
LSM-1 model redone with proper texture, details update etc
Multiple AI aircraft going for the same target
Wakkanai port map data for backgrounddata
PLAN 03 P-2H now correctly drops sonobuoys
Vessel shifting position due offset of center of mass
preset altitudes array was not sorted on aircraft/helicopter loading
Error when loading textures for pla_h-6d squadron4 modex
Nike Hercules missile material bug
CGN California SPG-60 added as additional fire control channel
Updated translations
Added A-6E SEAD and SEADLongRange loadouts; thanks nuclearstonk!
Source
