In this update2
Full notes
Full Sea Of Rifts update
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What changed
- Gameplay
- UI and audio
- Maps
- Balance
- Fixes
Sea Of Rifts changes
Ahoy captains I just wanted to let you know I pushed a new update to the playtest build yesterday. Running a playtest on Steam is a bit quirky so the playtest has it's own news feed so here's a copy of the new stuff listed over there:
Changes
By popular demand you can now fire a single cannon by doing a short press of the fire button. Holding it down fires a full volley
Controller: Took out the option to open/close the journal with the X button. This frees the button to do other input like assigning equipment and will also allow us to use it for more interesting combat
Mouse input: Zooming has been inverted so scrolling towards you zooms out
Option to invert zoom
Better feedback when a rumour has been completed
In the map the name of the active quest is shown underneath the marker to make it easier to figure out what quest it is for
When entering port there's now a message telling you how many wages you have to pay before you can leave the port
Tutorial now teaches zooming and sail turning better
Easier to understand how to assign equipment
Game economy has been rebalanced to be harder
Tweaked turning so it's more snappy especially for keyboard
Fixes
Inverted default direction for zooming when using mouse and keyboard
Can use right mouse button to unassign stamina for Duties
Ship points towards sea when starting a new game
Needler projectiles doesn't collide with wind zones any more
Exposure swirls doesn't collide with wind zones any more
Fixed issue where a bunch of rumours would not be available
As always we want to hear what you think of the game so hit us up here in the Steam forum or on our Discord, it works better than trying to send us a letter in a bottle ;)
Safe winds and happy holidays - Captain Alex
Source
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