SCUM
Steam News 23 April 202628d ago

April patch is officially live! (1.2.3.0.113582)

Hey there prisoners, We've just released our second monthly patch! Let's not beat around the bush and let's dive right into it. We hope you'll enjoy what we've prepared for you! THE BIG ONES THE TRENCH GUN The terrifyin…

Update log

Full SCUM update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey there prisoners,

Extracted changes

0 fixes1 addition4 changes0 removals
  • Balance
  • Performance
  • Gameplay
  • Store
changedTHE TRENCH GUNThe terrifying and notorious Trench Gun is making a grand appearance in SCUM. Historically, this weapon of war was so devastating that there was an attempt to ban it, as it was argued that it brings unnecessary harm and damage to those unlucky enough to survive its blast. Famous for its slam-fire that allows those who wield it to dispatch their enemies with insane efficiency, it is the ideal weapon for those that want to solve their disputes from up close. To put it simply - it's the last thing you want to see someone carrying in close quarters.
changedLANDSCAPE LIGHTING OVERHAULFor version 1.0, we developed our own technology to achieve realistic indoor lighting affordably. Now, we are upgrading that same tech to boost realism across the entire island. The biggest change is in the ambiance, where we’ve improved ambient occlusion and reflections. Even though UE4 lacks Lumen, we’ve managed to make all models look "grounded" with accurate colors and environmental reflections, technically without any performance hit.
changedLANDSCAPE LIGHTING OVERHAULWhen we're on the topic of lighting, we've also improved the look of night vision to make it look less 'milky'. Here are the before and after images: Before - Gamma set to 2.0
addedPICK UP ALL / DROP ALLA continuation of the inventory rework that we first introduced at the end of last year, we have introduced a more streamlined and user-friendly way to manipulate and move items between the player, the vicinity, and the loot containers.
changedPICK UP ALL / DROP ALLFor instance, you find a bunch of different items lying on the floor near you. Looks like a classic trap, but you are hungry and desperate, and you hope that you’ll find some food. Now, instead of manually looking through all the items and picking them up one by one, you can sort out only the food items and then simply press a button to pick them all up. It’s that simple. Two mouse clicks instead of tens of them or more. Less time out in the open and exposed for someone else to claim your stuff.

We've just released our second monthly patch! Let's not beat around the bush and let's dive right into it. We hope you'll enjoy what we've prepared for you!

THE BIG ONES

THE TRENCH GUN

The terrifying and notorious Trench Gun is making a grand appearance in SCUM. Historically, this weapon of war was so devastating that there was an attempt to ban it, as it was argued that it brings unnecessary harm and damage to those unlucky enough to survive its blast. Famous for its slam-fire that allows those who wield it to dispatch their enemies with insane efficiency, it is the ideal weapon for those that want to solve their disputes from up close. To put it simply - it's the last thing you want to see someone carrying in close quarters.

THE SKS

Hailed as the people’s carbine before it was substituted by the ever-popular AK47, the SKS was one of the testaments to Soviet capability to produce reliable and versatile weaponry. The SKS is a rifle for true aficionados of firearms - durable, built with quality materials, and above all - deadly! Those who want a reliable mid-range, semi-automatic firearm, as well as a penchant for Soviet-era weaponry, will find the SKS a no-brainer!

LANDSCAPE LIGHTING OVERHAUL

For version 1.0, we developed our own technology to achieve realistic indoor lighting affordably. Now, we are upgrading that same tech to boost realism across the entire island. The biggest change is in the ambiance, where we’ve improved ambient occlusion and reflections. Even though UE4 lacks Lumen, we’ve managed to make all models look "grounded" with accurate colors and environmental reflections, technically without any performance hit.

With these changes, we also made the bunkers darker and narrowed the light beam of flashlights to create a more frightening and claustrophobic atmosphere.

For those that haven't seen, here are some before and after screenshots, with the first being before the lighting overhaul, and the second being after it:

If the screenshots aren't enough for you, we've also created a video showcasing these lighting improvements so make sure to check it out:

[dynamiclink href="https://www.youtube.com/watch?v=zkhHHl1mQQ0"]

When we're on the topic of lighting, we've also improved the look of night vision to make it look less 'milky'. Here are the before and after images: Before - Gamma set to 2.0

Before - Gamma set to 2.4

Before - Gamma set to 2.8

After - Gamma set to 2.0

After - Gamma set to 2.4

After - Gamma set to 2.8

PICK UP ALL / DROP ALL

A continuation of the inventory rework that we first introduced at the end of last year, we have introduced a more streamlined and user-friendly way to manipulate and move items between the player, the vicinity, and the loot containers.

For instance, you find a bunch of different items lying on the floor near you. Looks like a classic trap, but you are hungry and desperate, and you hope that you’ll find some food. Now, instead of manually looking through all the items and picking them up one by one, you can sort out only the food items and then simply press a button to pick them all up. It’s that simple. Two mouse clicks instead of tens of them or more. Less time out in the open and exposed for someone else to claim your stuff.

As we have stated in the announcement for the patch, the option

Source

Steam News / 23 April 2026

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