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Steam News10 October 20196y ago

Major Update October 2019

It's been a long while since the last major SculptrVR update, since I've been focusing on Quest launch! Well all those features are ready for PC!

Full notes

Full SculptrVR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes8 additions10 changes1 removal
  • Gameplay
  • UI and audio
  • Performance
  • Balance
  • Server
addedNew stuff:New exploration option: Thumbstick motion with rockets and rocket jumping
addedNew stuff:New tool: Stabilized Sphere Brush
changedNew stuff:Voice chat now works!
addedNew stuff:New layer selection eye-dropper in the layers panel
changedCool Improvements:Switch to forward rendering and MSAA for better, cheaper visuals
removedCool Improvements:Very large worlds no longer get large hiccups in mesh generation when zooming in
draw calls in the color panel192draw calls in the color panel decreased, nerf

SculptrVR changes

addedNew exploration option: Thumbstick motion with rockets and rocket jumping
addedNew tool: Stabilized Sphere Brush
changedVoice chat now works!
addedNew layer selection eye-dropper in the layers panel
changedSwitch to forward rendering and MSAA for better, cheaper visuals

It's been a long while since the last major SculptrVR update, since I've been focusing on Quest launch! Well all those features are ready for PC!

Full notes below:

New stuff:

  • New exploration option: Thumbstick motion with rockets and rocket jumping

  • New tool: Stabilized Sphere Brush

  • Voice chat now works!

  • Can undo the actions of players after they are kicked or leave to prevent griefing

  • New layer selection eye-dropper in the layers panel

  • Save reminder pops up after 10 minutes without saving

  • Previous tool hotkey (Touch press on Vive, B/Y on Rift)

Cool Improvements:

  • Switch to forward rendering and MSAA for better, cheaper visuals

  • Faster mesh generation by 15%

  • Very large worlds no longer get large hiccups in mesh generation when zooming in

  • More efficient particle collision calculation allows 50 more particles

  • Added arm swing walking to the climbing tool

Miscellaneous Other improvements:

  • Only export visible layers

  • Smarter bounding boxes attach to the selected layer, and only display when your head or hands are outside the bounds

  • Fix a bug where placing large color spheres sometimes would leave colors behind even after undo

  • Prevent overwhelming the action buffer with massive smoothing/blend painting actions over the whole world

  • Improved quality of pasted material

  • Impose a limit of 320mb per player for the undo/redo stack

  • More stable Level-of-detail updates with reduced poping as you move around a sculpture

  • You can now edit your avatar within multiplayer games

  • Improve the quality of mini-preview sculptures

  • Now default each layer to "polygonal" rather than smooth

  • More intelligent particle spawning now tends to create larger particles

  • More memory efficient when exporting OBJ & FBX files

  • Only count visible sculptures toward your graphics detail limit

  • Fix a bug preventing the user from changing tools in explore mode

  • Optimize dotted boxes to use a single draw call instead of 13.

  • Instead of a busy spinner, you now get a notification informing you exactly how many actions are backed up

  • Switched from dedicated servers to Steam servers. This saves me money and fixed voice chat, but breaks cross-platform play.

  • Fix teleport to player in the players panel so thate players are guaranteed to be the same scale and orientation

  • Reduced computational expense of all menus and basically everything ever

  • Reduced draw calls in the color panel from 19 to 2.

  • Add LoDs for all hand meshes and a few other meshes

  • Split the climbglider into a climbing tool and a gliding tool

  • Hidden "virtual camera mode" by hitting ctrl+shift+J to enter and ctrl+shift+H to exit

  • no frame drops on the host/client when sending new levels over network

  • Fix situation where teleporter would always become invalid

  • Much better explore mode icon

  • Improve smoothing brush tooltips

  • Added a delete confirmation when deleting a saved sculpture

Source

Steam News / 10 October 2019

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