Full notes
Full SculptrVR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Balance
- Server
SculptrVR changes
It's been a long while since the last major SculptrVR update, since I've been focusing on Quest launch! Well all those features are ready for PC!
Full notes below:
New stuff:
New exploration option: Thumbstick motion with rockets and rocket jumping
New tool: Stabilized Sphere Brush
Voice chat now works!
Can undo the actions of players after they are kicked or leave to prevent griefing
New layer selection eye-dropper in the layers panel
Save reminder pops up after 10 minutes without saving
Previous tool hotkey (Touch press on Vive, B/Y on Rift)
Cool Improvements:
Switch to forward rendering and MSAA for better, cheaper visuals
Faster mesh generation by 15%
Very large worlds no longer get large hiccups in mesh generation when zooming in
More efficient particle collision calculation allows 50 more particles
Added arm swing walking to the climbing tool
Miscellaneous Other improvements:
Only export visible layers
Smarter bounding boxes attach to the selected layer, and only display when your head or hands are outside the bounds
Fix a bug where placing large color spheres sometimes would leave colors behind even after undo
Prevent overwhelming the action buffer with massive smoothing/blend painting actions over the whole world
Improved quality of pasted material
Impose a limit of 320mb per player for the undo/redo stack
More stable Level-of-detail updates with reduced poping as you move around a sculpture
You can now edit your avatar within multiplayer games
Improve the quality of mini-preview sculptures
Now default each layer to "polygonal" rather than smooth
More intelligent particle spawning now tends to create larger particles
More memory efficient when exporting OBJ & FBX files
Only count visible sculptures toward your graphics detail limit
Fix a bug preventing the user from changing tools in explore mode
Optimize dotted boxes to use a single draw call instead of 13.
Instead of a busy spinner, you now get a notification informing you exactly how many actions are backed up
Switched from dedicated servers to Steam servers. This saves me money and fixed voice chat, but breaks cross-platform play.
Fix teleport to player in the players panel so thate players are guaranteed to be the same scale and orientation
Reduced computational expense of all menus and basically everything ever
Reduced draw calls in the color panel from 19 to 2.
Add LoDs for all hand meshes and a few other meshes
Split the climbglider into a climbing tool and a gliding tool
Hidden "virtual camera mode" by hitting ctrl+shift+J to enter and ctrl+shift+H to exit
no frame drops on the host/client when sending new levels over network
Fix situation where teleporter would always become invalid
Much better explore mode icon
Improve smoothing brush tooltips
Added a delete confirmation when deleting a saved sculpture
Source
Changelog.gg summarizes and formats this update. How we read updates.
