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Steam News13 September 20232y ago

SCRUMLORDS Dev Blog #2: We're Still Working We Swear!

Hello Scrumlords! The dev team has collectively arisen from their Starfield-induced comas and are eagerly diving headfirst back into work on SCRUMLORDS. We've gotten lots done and have lots more planned!

In this update2

Full notes

Full SCRUMLORDS update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Scrumlords! The dev team has collectively arisen from their Starfield-induced comas and are eagerly diving headfirst back into work on SCRUMLORDS. We've gotten lots done and have lots more planned!

What changed

1 fix7 additions5 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
  • Maps
  • Store
changed1.1 PATCH NOTES :Buddy health and armor has been increased to make them feel less WIMPY
added1.1 PATCH NOTES :Players can now use either of the shift keys to sprint
changed1.1 PATCH NOTES :Divided options menu into audio settings and graphics settings
added1.1 PATCH NOTES :Added an option for fullscreen or windowed mode
added1.1 PATCH NOTES :Added option to change screen resolution
added1.1 PATCH NOTES :Added option to mute all sounds

SCRUMLORDS changes

changedBuddy health and armor has been increased to make them feel less WIMPY
addedPlayers can now use either of the shift keys to sprint
changedDivided options menu into audio settings and graphics settings
addedAdded an option for fullscreen or windowed mode
addedAdded option to change screen resolution

We've received some great feedback from the community and have been working to address some of the biggest issues in the upcoming 1.1 Quality of Life update.

1.1 PATCH NOTES :

  • Buddy health and armor has been increased to make them feel less WIMPY

  • Players can now use either of the shift keys to sprint

  • Divided options menu into audio settings and graphics settings

  • Added an option for fullscreen or windowed mode

  • Added option to change screen resolution

  • Added option to mute all sounds

Issues/Features Still Being Worked On

  • Options for changing keybinds

  • Steam lists install size at 4ishGB. (This one has us befuddled. The final install size of SCRUMLORDS is 1.2ishGB)

  • H3 mines in Tau Ceti system have clogged up production chain and prevented flow of copper and iron ore to manufacturing hub

Check back in the next few days, for Update 1.1 to go live and try out these changes yourself!

Da Big Announcement: TOTAL CAMPAIGN REVAMP

Currently the gameplay loop in SCRUMLORDS is:

  • Enter Level

  • Fight bad guys

  • Enter slightly different level

  • Fight more bad guys

  • Repeat til dead

This loop, while functional, is LAME and STUPID and MUST BE FIXED.

One of the hallmarks of games in the Roguelike genre is the importance of player choice. In our Campaign revamp, we plan to introduce a new campaign map system similar to those found in Slay the Spire and FTL. This revamp is just out of the planning phase, so we don't have any new images to share just yet, the art team is hard at work bringing this new vision for SCRUMLORDS to life. Here is a list of planned features for the CAMPAIGN REVAMP:

  • Campaign map with branching paths

  • Various different level types (i.e. battles, shops, events, boss rooms, etc.)

  • New Items which can be picked up during a run and provide various buffs/debuffs

  • New Boss Enemies and campaign 'win' rewards

With the scope of this revamp, the team expects to have this update live sometime this Winter. (And if they don't, there will be severe consequences)

That's all we got today. Thanks for reading. Ciao.

Source

Steam News / 13 September 2023

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