In this update2
Full notes
Full SCRUMLORDS update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Scrumlords! The dev team has collectively arisen from their Starfield-induced comas and are eagerly diving headfirst back into work on SCRUMLORDS. We've gotten lots done and have lots more planned!
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
- Maps
- Store
SCRUMLORDS changes
We've received some great feedback from the community and have been working to address some of the biggest issues in the upcoming 1.1 Quality of Life update.
1.1 PATCH NOTES :
Buddy health and armor has been increased to make them feel less WIMPY
Players can now use either of the shift keys to sprint
Divided options menu into audio settings and graphics settings
Added an option for fullscreen or windowed mode
Added option to change screen resolution
Added option to mute all sounds
Issues/Features Still Being Worked On
Options for changing keybinds
Steam lists install size at 4ishGB. (This one has us befuddled. The final install size of SCRUMLORDS is 1.2ishGB)
H3 mines in Tau Ceti system have clogged up production chain and prevented flow of copper and iron ore to manufacturing hub
Check back in the next few days, for Update 1.1 to go live and try out these changes yourself!
Da Big Announcement: TOTAL CAMPAIGN REVAMP
Currently the gameplay loop in SCRUMLORDS is:
Enter Level
Fight bad guys
Enter slightly different level
Fight more bad guys
Repeat til dead
This loop, while functional, is LAME and STUPID and MUST BE FIXED.
One of the hallmarks of games in the Roguelike genre is the importance of player choice. In our Campaign revamp, we plan to introduce a new campaign map system similar to those found in Slay the Spire and FTL. This revamp is just out of the planning phase, so we don't have any new images to share just yet, the art team is hard at work bringing this new vision for SCRUMLORDS to life. Here is a list of planned features for the CAMPAIGN REVAMP:
Campaign map with branching paths
Various different level types (i.e. battles, shops, events, boss rooms, etc.)
New Items which can be picked up during a run and provide various buffs/debuffs
New Boss Enemies and campaign 'win' rewards
With the scope of this revamp, the team expects to have this update live sometime this Winter. (And if they don't, there will be severe consequences)
That's all we got today. Thanks for reading. Ciao.
Source
Changelog.gg summarizes and formats this update. How we read updates.
