In this update1
Full notes
Full SCRUMLORDS update
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What changed
- Performance
- UI and audio
- Gameplay
- Fixes
SCRUMLORDS changes
Howdy, Scrumlords! The day of reckoning release is nearly upon us, and our team has been working pounding out the final details and quashing a fine few bugs along the way.
Version 1.0 Patch Notes :
Numerous VFX Optimizations
Enemy spawn optimizations
Damage number spawn optimizations
Improved transitions between levels
Improved transitions from main menu to campaign and vice versa
Archers no longer get swept up by the enemy mob and pushed endlessly towards the player
Added new graphics for the "Door" to next level with cute lil' flag waving guys
Adjusted stat balancing during tutorial
Fixed: UI issues in tutorial
Fixed: Special enemies spawning at incorrect times
Fixed: Error where game over screen would display sum of enemies defeated across multiple campaigns
Devs responsible for the above errors have been identified, chided, and thrown into the oubliette
See you at launch next Tuesday, August 29!
Source
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