Hello everyone! Just a quick heads-up: yesterday we published a new update for the ScribeRPG demo. This update includes two important changes: 1.
In this update3
Full notes
Full Scribe RPG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions5 changes0 removals
Gameplay
Fixes
addedHello everyone!Just a quick heads-up: yesterday we published a new update for the ScribeRPG demo.
added1. Expanded starting areaWe extended the opening area of the game to give new players more time to get familiar with the mechanics and absorb all the information introduced at the beginning. We hope this makes the opening feel more comfortable and easier to settle into.
changed2. Sprite lighting fix for GeForce 5000 series cardsWe discovered a rendering issue affecting sprite lights, mostly on GeForce 5000 series cards, which caused visual glitches during sunrise and sunset lighting.
changed2. Sprite lighting fix for GeForce 5000 series cardsAfter a lot of testing and bug hunting, we found out this is actually a Unity-related issue. As a workaround, we switched the game’s rendering to the Vulkan API, where these glitches do not occur.
changed2. Sprite lighting fix for GeForce 5000 series cardsNot the fix we expected - but after a very long round of research, testing, and bug reporting, we’re happy we found a reliable solution.
changed2. Sprite lighting fix for GeForce 5000 series cardsWe’re now focusing on updates to the game’s core mechanics, including a rock climbing overhaul and full controller support for all menus and UI.
Scribe RPG changes
addedJust a quick heads-up: yesterday we published a new update for the ScribeRPG demo.
addedWe extended the opening area of the game to give new players more time to get familiar with the mechanics and absorb all the information introduced at the beginning. We hope this makes the opening feel more comfortable and easier to settle into.
changedWe discovered a rendering issue affecting sprite lights, mostly on GeForce 5000 series cards, which caused visual glitches during sunrise and sunset lighting.
changedAfter a lot of testing and bug hunting, we found out this is actually a Unity-related issue. As a workaround, we switched the game’s rendering to the Vulkan API, where these glitches do not occur.
changedNot the fix we expected - but after a very long round of research, testing, and bug reporting, we’re happy we found a reliable solution.
Hello everyone!
Just a quick heads-up: yesterday we published a new update for the ScribeRPG demo.
This update includes two important changes:
1. Expanded starting area
We extended the opening area of the game to give new players more time to get familiar with the mechanics and absorb all the information introduced at the beginning. We hope this makes the opening feel more comfortable and easier to settle into.
2. Sprite lighting fix for GeForce 5000 series cards
We discovered a rendering issue affecting sprite lights, mostly on GeForce 5000 series cards, which caused visual glitches during sunrise and sunset lighting.
After a lot of testing and bug hunting, we found out this is actually a Unity-related issue. As a workaround, we switched the game’s rendering to the Vulkan API, where these glitches do not occur.
Not the fix we expected - but after a very long round of research, testing, and bug reporting, we’re happy we found a reliable solution.
We’re now focusing on updates to the game’s core mechanics, including a rock climbing overhaul and full controller support for all menus and UI.