In this update4
Full notes
Full Screeps: Arena update
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What changed
- Events
- Gameplay
- Compatibility
Screeps: Arena changes
The long-awaited day has finally come — we’re thrilled to announce the Full Release of Screeps: Arena!
We’ve been working hard on the game over the past few months. Now we have:
a fully functional ranked mode with rating points earned throughout each season and real Finals (playoff matches) at the end;
an engaging and well-developed crafting, inventory and Fame rewards system with many items;
a convenient test mode for your code that lets you accumulate test opponents and run them all simultaneously;
quality-of-life features such as running series of matches in every mode and tracking their progress in background from any game screen;
a stable, polished client that is much better optimized now and runs snappier even on modest office PCs.
We’re ready for launch and hope you’ll enjoy the game!
Season 1 begins
We’re launching the first official Season 1. It features three completely new arenas with fresh and exciting gameplay challenges. Season 1 will last for three months — until February 1, 2026.
Season Beta Finals
Season Beta has ended. Of course, it didn’t attract a large number of players for obvious reasons, but still Finals are fun to watch!
Steam post image Steam post image
Steam post image Steam post image
Steam post image Steam post image
Changes in version 1.0.0
The default badge can no longer be repainted freely in Preferences. To change your badge or its color, you must always use the crafting system with paints.
We’ve implemented the Steam Achievements system. However, it does not track your past progress — counters will start accumulating from today onward.
The [c]Flag[/c] prototype has been moved from the Capture the Flag arena API to the standard common API. A new property, [c]GameObject.controlledBy[/c], has been added to indicate the flag that controls a given object. It should be useful in all arenas in Season 1.
The construction system has been improved: if there are two [c]ConstructionSite[/c] objects on the same tile, you can only perform [c]build[/c] on the one with the highest construction progress. Executing [c]build[/c] on another [c]ConstructionSite[/c] on that tile will now return [c]ERR_FULL[/c]. Also, creeps can now also attack and destroy [c]ConstructionSite[/c] objects.
Added new standard property [c]GameObject.effects[/c]. It is now used in the Construct and Control arena, but can be used later in others.
Deprecated [c]RoomObject[/c] prototype was removed. Use [c]GameObject[/c] instead.
What’s next?
We’re not stopping development here — far from it. We have big plans ahead.
The next update will introduce Trophies — special profile rewards for your seasonal achievements (unlike Steam Achievements that are are not linked to seasons).
After that, we’ll work on Decorations — new types of visual effects to distinguish your creeps from opponents’ ones, crafted with paints in a way similar to Badges.
Then we plan to begin development of custom user-created arenas, and of course, prepare new arenas for future seasons. Arenas from previous seasons won’t disappear forever — we’ll periodically bring them back with small tweaks.
Source
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