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Steam News1 November 20258mo ago

Release and Season 1!

The long-awaited day has finally come — we’re thrilled to announce the Full Release of Screeps: Arena! We’ve been working hard on the game over the past few months.

In this update4

Full notes

Full Screeps: Arena update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions9 changes2 removals
  • Events
  • Gameplay
  • Compatibility
changeda fully functional ranked mode with rating points earned throughout each season and real Finals (playoff matches) at the end;
changedan engaging and well-developed crafting, inventory and Fame rewards system with many items;
changeda stable, polished client that is much better optimized now and runs snappier even on modest office PCs.
addedSeason 1 beginsWe’re launching the first official Season 1 . It features three completely new arenas with fresh and exciting gameplay challenges. Season 1 will last for three months — until February 1, 2026 .
changedSeason Beta FinalsSeason Beta has ended. Of course, it didn’t attract a large number of players for obvious reasons, but still Finals are fun to watch!
changedSeason Beta FinalsSteam post image Steam post image

Screeps: Arena changes

changeda fully functional ranked mode with rating points earned throughout each season and real Finals (playoff matches) at the end;
changedan engaging and well-developed crafting, inventory and Fame rewards system with many items;
changeda stable, polished client that is much better optimized now and runs snappier even on modest office PCs.
addedWe’re launching the first official Season 1 . It features three completely new arenas with fresh and exciting gameplay challenges. Season 1 will last for three months — until February 1, 2026 .
changedSeason Beta has ended. Of course, it didn’t attract a large number of players for obvious reasons, but still Finals are fun to watch!

The long-awaited day has finally come — we’re thrilled to announce the Full Release of Screeps: Arena!

We’ve been working hard on the game over the past few months. Now we have:

  • a fully functional ranked mode with rating points earned throughout each season and real Finals (playoff matches) at the end;

  • an engaging and well-developed crafting, inventory and Fame rewards system with many items;

  • a convenient test mode for your code that lets you accumulate test opponents and run them all simultaneously;

  • quality-of-life features such as running series of matches in every mode and tracking their progress in background from any game screen;

  • a stable, polished client that is much better optimized now and runs snappier even on modest office PCs.

We’re ready for launch and hope you’ll enjoy the game!

Season 1 begins

We’re launching the first official Season 1. It features three completely new arenas with fresh and exciting gameplay challenges. Season 1 will last for three months — until February 1, 2026.

Season Beta Finals

Season Beta has ended. Of course, it didn’t attract a large number of players for obvious reasons, but still Finals are fun to watch!

Steam post image Steam post image

Steam post image Steam post image

Steam post image Steam post image

Changes in version 1.0.0

  • The default badge can no longer be repainted freely in Preferences. To change your badge or its color, you must always use the crafting system with paints.

  • We’ve implemented the Steam Achievements system. However, it does not track your past progress — counters will start accumulating from today onward.

  • The [c]Flag[/c] prototype has been moved from the Capture the Flag arena API to the standard common API. A new property, [c]GameObject.controlledBy[/c], has been added to indicate the flag that controls a given object. It should be useful in all arenas in Season 1.

  • The construction system has been improved: if there are two [c]ConstructionSite[/c] objects on the same tile, you can only perform [c]build[/c] on the one with the highest construction progress. Executing [c]build[/c] on another [c]ConstructionSite[/c] on that tile will now return [c]ERR_FULL[/c]. Also, creeps can now also attack and destroy [c]ConstructionSite[/c] objects.

  • Added new standard property [c]GameObject.effects[/c]. It is now used in the Construct and Control arena, but can be used later in others.

  • Deprecated [c]RoomObject[/c] prototype was removed. Use [c]GameObject[/c] instead.

What’s next?

We’re not stopping development here — far from it. We have big plans ahead.

The next update will introduce Trophies — special profile rewards for your seasonal achievements (unlike Steam Achievements that are are not linked to seasons).

After that, we’ll work on Decorations — new types of visual effects to distinguish your creeps from opponents’ ones, crafted with paints in a way similar to Badges.

Then we plan to begin development of custom user-created arenas, and of course, prepare new arenas for future seasons. Arenas from previous seasons won’t disappear forever — we’ll periodically bring them back with small tweaks.

Source

Steam News / 1 November 2025

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