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Steam News7 November 20257mo ago

Version 0.4.0.0 Update: Block Danger Level System Implemented

KEY UPDATES Block Danger Level System Implemented: Performing specific actions (like eliminating lurking zombies) now increases a block's danger level.

Full notes

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What changed

2 fixes5 additions6 changes1 removal
  • Balance
  • Gameplay
  • Workshop
  • Performance
  • UI and audio
  • Fixes
changedKEY UPDATESBlock Danger Level System Implemented: Performing specific actions (like eliminating lurking zombies) now increases a block's danger level. Higher danger introduces greater challenges, such as zombies with more health, but also brings potential for better rewards.
addedKEY UPDATESRepeatable Block Exploration Enabled: Players can now re-enter blocks after zombie hordes recede to continue exploring uncharted areas.
changedKEY UPDATESImproved In-Block Failure Mechanics: If the situation becomes irrecoverable at night while survivors remain in your squad or buildings, complete failure is prevented at the cost of losing some survivors.
addedKEY UPDATESMultiple Save Feature Added: Manual saving is now available in the base vehicle scene, while the automatic save feature when entering or exiting blocks has been retained.
addedKEY UPDATESNew Base Vehicle Equipment Added: Four different functional equipment types have been added to base vehicles.
addedKEY UPDATESParts Production Workshop Added: This new facility can produce parts at the cost of increased zombie numbers the next night.

KEY UPDATES

  1. Block Danger Level System Implemented: Performing specific actions (like eliminating lurking zombies) now increases a block's danger level. Higher danger introduces greater challenges, such as zombies with more health, but also brings potential for better rewards.

  2. Repeatable Block Exploration Enabled: Players can now re-enter blocks after zombie hordes recede to continue exploring uncharted areas.

  3. Improved In-Block Failure Mechanics: If the situation becomes irrecoverable at night while survivors remain in your squad or buildings, complete failure is prevented at the cost of losing some survivors.

4, Elevated Narrative System Priority: When the narrative system is active, other actions are temporarily blocked and its display is separated from general messages to prevent text overlap.

  1. Multiple Save Feature AddedManual saving is now available in the base vehicle scene, while the automatic save feature when entering or exiting blocks has been retained.
  2. New Base Vehicle Equipment AddedFour different functional equipment types have been added to base vehicles.
  3. Parts Production Workshop AddedThis new facility can produce parts at the cost of increased zombie numbers the next night.

CONTENT IMPROVEMENTS

  1. Performance OptimizedFrame rates have been improved by approximately 30%.
  2. Camera Perspectives AdjustedTwo high top-down views have been removed and one closer view has been added, switchable using the mouse scroll wheel.
  3. Fog of War Temporarily DisabledThe fog of war feature has been temporarily removed from gameplay.
  4. Base Vehicle Drivers Improved: Survivors assigned as drivers now accompany the squad when entering blocks.

  5. Critical Information Display Improved: Important messages have been repositioned and now require manual dismissal to prevent being overlooked.

  6. Facility UI Enhanced: The information panels for Survivor Rescue Station and Ruin Clearing Point now more clearly display action progress and remaining days.

BUG FIXES

  1. Resolution Setting Issue FixedAddressed an issue where resolution settings were not applying properly in windowed mode.
  2. Save Loading Problem ResolvedFixed a bug where the game could hang when loading saved games in the base vehicle scene.

Source

Steam News / 7 November 2025

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