Full notes
Full SCRAM! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
This week a fair bit of bugs were squashed from the first rounds of early access (mostly UI stuff):
Allows pause to be used in the Overworld and Level Selection screens (allows Save and Exit)
Changes UI to be easier for players to know what's selected
Creates a simple checkpoint system for advanced tutorial (removes tedious portions)
Fixes selection bugs from the Overworld selection
Non-UI
Lizard no longer turns around when player gets behind him (felt unfair to player)
Animation and barrel bugs with golem bombers (animations come out, barrels are given more prominence)
Support for additional third party xbox pads (including Razer Wolverine)
Source
Changelog.gg summarizes and formats this update. How we read updates.
