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Steam News13 May 20242y ago

Early Access Bugs

This week a fair bit of bugs were squashed from the first rounds of early access (mostly UI stuff): Allows pause to be used in the Overworld and Level Selection screens (allows Save and Exit) Changes UI to be easier for

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What changed

0 fixes0 additions3 changes1 removal
  • UI and audio
  • Gameplay
changedThis week a fair bit of bugs were squashed from the first rounds of early access (mostly UI stuff):
changedChanges UI to be easier for players to know what's selected
changedFixes selection bugs from the Overworld selection Non-UI
removedLizard no longer turns around when player gets behind him (felt unfair to player)

This week a fair bit of bugs were squashed from the first rounds of early access (mostly UI stuff):

  • Allows pause to be used in the Overworld and Level Selection screens (allows Save and Exit)

  • Changes UI to be easier for players to know what's selected

  • Creates a simple checkpoint system for advanced tutorial (removes tedious portions)

  • Fixes selection bugs from the Overworld selection

    Non-UI

  • Lizard no longer turns around when player gets behind him (felt unfair to player)

  • Animation and barrel bugs with golem bombers (animations come out, barrels are given more prominence)

  • Support for additional third party xbox pads (including Razer Wolverine)

Source

Steam News / 13 May 2024

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