Full notes
Full SCP: Escape Together update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Server
- UI and audio
- Fixes
- Events
Welcome to Version 0.4.5-alpha, featuring a few new minor features and another slew of bug fixes!
Changelog
Features
Added a reload cooldown to the serverlist.
Server admins can now run the "Playerinfo" command from their server console.
The roundlock button is now only visible if you have permission for it in the admin menu.
Added a "Gateway" system, this will provide realtime updates of playercounts, etc. The server, lobby, and friends list will now update realtime so users no longer have to spam the refresh button.
Improved Relay intergration with backend services to provide better functionality ingame.
Implemented the Entrance zone achievement.
The Start screen monitor will now close when the round is starting.
Added a button in the Admin menu to toggle Heavy-Entrance checkpoint lockdown.
Bug Fixes
Fix the airlock trigger not triggering all the time.
Fixed checkboxes not actually applying in settings. (Report #124)
Fixed Achievements related to entering zones not working (Report #125)
SCP-939's sounds should now only play if you are in the same room as it, or are close to it. (Report #88)
Fixed the entrance checkpoint lockdown monitor not displaying text (Report #104)
API Changes
Refactored all events to use Player::Get.
Added an api to open a link on a client (the client asks for permission from the player first). (Player::OpenUrl)
Added Player.Get(Transform) allowing you to get a player based on their Transform.
Converted all events to a new system for invoking events internally, this should not affect plugins.
Added Player::ChatColor.
Added Player::Room
Plugin debug logs now use the Debug log config from the server.
Add Player::Heal
Improved Exceptions.
Source
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