Full notes
Full SCP: Escape Together update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Maps
- Balance
- Server
Welcome to Version 0.4.4-alpha, featuring a few new minor features and another slew of bug fixes!
Changelog
Features
Reworked spectating system. NPCs can be spectated, and there is now a toggle between freecam and "locking on" to a particular person. Spectators can also see SCP-966.
Added new variants of the SCP-330 candies when refined in SCP-914.
Added a "Round Lock" admin menu option, which will prevent the round from ending, even if everyone is dead.
Bug Fixes
Fixed the opening to the void in the LCZ control room.
Fixed SCP-372's flare outlined through walls and doors (Report #101).
Fixed SCP-914 not working at all (only upgrading one item, sometimes not even upgrading at all).
Fixed SCP-330 not working with candies other than the candy corn.
Fixed a translation on the in-game menu being cut off (Report #102).
Can no longer move and jump while being teleported into the Pocket Dimension.
Fixed errors related to "Alarm5" and "Mandeville" already being registered by the audio system.
Fixed the main menu banner being behind other UI elements when scrolling up (Report #108)
Fixed button padding in the map editor.
API Changes
Added a Player.GetPlayer overload which takes a plugin IEntity.
Damage dealt by the Pocket Dimension now has the proper AttackerId of POCKET rather than SCP106
Added Server.StartTime, Server.Uptime, Server.Version, Server.UnityVersion
Added "Booting" event. Fires once when the server starts up and never again.
Source
Changelog.gg summarizes and formats this update. How we read updates.
