HomeGamesUpdatesPricingMethodology
Steam News4 April 20242y ago

The Lighting Update

Check out our video on alpha 3, with FAQs, talks from the team, and a large QNA at the end!

Full notes

Full SCP - Containment Breach Reborn update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions8 changes0 removals
  • Gameplay
  • Performance
changedOverhauled blinking systems
addedNew keycards designs
changedIncreased hallway culling aggression
addedNew 173 behaviours
changedImproved graphical settings to alter more systems
changedUpdated dev camera with standard environment values

SCP - Containment Breach Reborn changes

changedOverhauled blinking systems
addedNew keycards designs
changedIncreased hallway culling aggression
addedNew 173 behaviours
changedImproved graphical settings to alter more systems

Check out our video on alpha 3, with FAQs, talks from the team, and a large QNA at the end!

Additions:

  • Keycards

  • Respawning

  • Desks and drawers

  • Basic prop generation

  • Keycard buttons

  • Light Containment Zone lights

  • Off-screen interactables indicator

  • Heavy memory optimisations

  • Item throwing

  • Torch cookies

  • Reverb

  • Dust

  • Epilepsy safety mode

  • Batteries

  • Volumetric and distance fog

  • Posters + wind shaders

  • Iron and glass materials

  • Reflection probes for reflective surfaces

  • Wet floor "work in progress" sign for unfinished areas

  • PVS bounds for better room culling

  • Physics objects

  • Steam validation

  • Global illumination

  • Material compiler to force compile on game start

  • System for randomising lighting

  • 173 state transitions

Changes:

  • Refactored stepping algorithm

  • Lighting overhaul

  • Overhauled blinking systems

  • Standardised lights

  • New keycards designs

  • File/system structuring overhaul

  • Increased hallway culling aggression

  • Replaced all pipes

  • New 173 behaviours

  • Improved graphical settings to alter more systems

  • Updated dev camera with standard environment values

  • Updated hallway models

  • Improved shader compiler to reduce early stutters

  • Improved glass shader

  • Changed item descriptions

  • Texture handling and formatting

  • Heavy material optimisations

Fixes:

  • Sliding across doorways gets you stuck

Source

Steam News / 4 April 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.