Full notes
Full SCP - Containment Breach Reborn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
SCP - Containment Breach Reborn changes
Check out our video on alpha 3, with FAQs, talks from the team, and a large QNA at the end!
Additions:
Keycards
Respawning
Desks and drawers
Basic prop generation
Keycard buttons
Light Containment Zone lights
Off-screen interactables indicator
Heavy memory optimisations
Item throwing
Torch cookies
Reverb
Dust
Epilepsy safety mode
Batteries
Volumetric and distance fog
Posters + wind shaders
Iron and glass materials
Reflection probes for reflective surfaces
Wet floor "work in progress" sign for unfinished areas
PVS bounds for better room culling
Physics objects
Steam validation
Global illumination
Material compiler to force compile on game start
System for randomising lighting
173 state transitions
Changes:
Refactored stepping algorithm
Lighting overhaul
Overhauled blinking systems
Standardised lights
New keycards designs
File/system structuring overhaul
Increased hallway culling aggression
Replaced all pipes
New 173 behaviours
Improved graphical settings to alter more systems
Updated dev camera with standard environment values
Updated hallway models
Improved shader compiler to reduce early stutters
Improved glass shader
Changed item descriptions
Texture handling and formatting
Heavy material optimisations
Fixes:
Sliding across doorways gets you stuck
Source
Changelog.gg summarizes and formats this update. How we read updates.
