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Steam News16 September 20196y ago

Update finally done, all caught up!

Hey all, it's been a long few weeks working on the back-end changes. There is still more things I need to do, like the AI, but that would take another week on its own.

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Full SCP: Blackout update

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Repeated intro

Hey all,

What changed

2 fixes1 addition0 changes0 removals
  • Fixes
  • Gameplay
  • UI and audio
fixedit's been a long few weeks working on the back-end changes. There is still more things I need to do, like the AI, but that would take another week on its own. I found out, after it was too late, that there was occasionally a game breaking bug, so I closed everything back up, got things running again (as far as I can tell), and got the issues fixed.
addedThe patch list looks pretty short, but that's because I didn't write down all the things I did (I forgot). I do still plan to focus more on the story side before I add more new content. And the VR is a bit broken right now. I'll fix a few things, but the major VR overhaul should come in November after I can get the Index controllers and just do everything at once!
fixedV 1.1.2.5 -Added system to fix VR flashlights not spawning in hand. -Began reworking/cleaning up/optimizing big parts of code, should help lower CPU usage a good bit. -Updated lighting power failure a little. -Reworked sound system due to code changes, some things may be off for a bit. -A ton of random small things I didn't take down with the 3 weeks of back-end code changes. -Update the auto lights so they should fade in quickly instead of a snap -Fixed some typos -Figured out and fixed the game not resetting properly -Figured out and fixed getting stuck in maintenance tunnels -Fixed being able to clip out in vents -Fixed card not swiping if you spawn it too close to pad -Fixed some documents that weren't saving to collection -Updated flashlight Glitch sound -Updated battery use sound -Updated pill pickup and use sound -Added loot sound -Sped up SEUK roar and attack.

SCP: Blackout changes

fixedit's been a long few weeks working on the back-end changes. There is still more things I need to do, like the AI, but that would take another week on its own. I found out, after it was too late, that there was occasionally a game breaking bug, so I closed everything back up, got things running again (as far as I can tell), and got the issues fixed.
addedThe patch list looks pretty short, but that's because I didn't write down all the things I did (I forgot). I do still plan to focus more on the story side before I add more new content. And the VR is a bit broken right now. I'll fix a few things, but the major VR overhaul should come in November after I can get the Index controllers and just do everything at once!
fixedV 1.1.2.5 -Added system to fix VR flashlights not spawning in hand. -Began reworking/cleaning up/optimizing big parts of code, should help lower CPU usage a good bit. -Updated lighting power failure a little. -Reworked sound system due to code changes, some things may be off for a bit. -A ton of random small things I didn't take down with the 3 weeks of back-end code changes. -Update the auto lights so they should fade in quickly instead of a snap -Fixed some typos -Figured out and fixed the game not resetting properly -Figured out and fixed getting stuck in maintenance tunnels -Fixed being able to clip out in vents -Fixed card not swiping if you spawn it too close to pad -Fixed some documents that weren't saving to collection -Updated flashlight Glitch sound -Updated battery use sound -Updated pill pickup and use sound -Added loot sound -Sped up SEUK roar and attack.

it's been a long few weeks working on the back-end changes. There is still more things I need to do, like the AI, but that would take another week on its own. I found out, after it was too late, that there was occasionally a game breaking bug, so I closed everything back up, got things running again (as far as I can tell), and got the issues fixed.

That being said, there have been a lot of system changes. Ideally, you guys shouldn't notice much difference. But if anything seems wildly different or broken, please let me know so I can patch it up!

The patch list looks pretty short, but that's because I didn't write down all the things I did (I forgot). I do still plan to focus more on the story side before I add more new content. And the VR is a bit broken right now. I'll fix a few things, but the major VR overhaul should come in November after I can get the Index controllers and just do everything at once!

Also, Jory is still hard at work finishing up and polishing the OST, and it's freaking awesome!

V 1.1.2.5 -Added system to fix VR flashlights not spawning in hand. -Began reworking/cleaning up/optimizing big parts of code, should help lower CPU usage a good bit. -Updated lighting power failure a little. -Reworked sound system due to code changes, some things may be off for a bit. -A ton of random small things I didn't take down with the 3 weeks of back-end code changes. -Update the auto lights so they should fade in quickly instead of a snap -Fixed some typos -Figured out and fixed the game not resetting properly -Figured out and fixed getting stuck in maintenance tunnels -Fixed being able to clip out in vents -Fixed card not swiping if you spawn it too close to pad -Fixed some documents that weren't saving to collection -Updated flashlight Glitch sound -Updated battery use sound -Updated pill pickup and use sound -Added loot sound -Sped up SEUK roar and attack.

Source

Steam News / 16 September 2019

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