Hello again! Its August now! What the? This is your monthly progress development report from Kyoti Games, for Scourge of the Reptiles. Let me see, what can I tell you about this month.
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Full Scourge of the Reptiles update
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Repeated intro
Hello again! Its August now! What the?
What changed
0 fixes1 addition1 change0 removals
Gameplay
Maps
changedLet me see, what can I tell you about this month. Well I can tell you that level 3 and 4 of Act 2 are built, and the last level of Act 2 is well under way. I had hoped to finish Act 2 by this report date but then I went and made loads of cool features (again, ha!). I definitely under-estimated how long Level 3 would take - but I won't tell you why because thats a spoiler! Level 4 was on schedule so I think there is a touch over 2 months of level building left. As much as I enjoy most of level building, there are some parts I find a little dull, like writing branching dialogues to cover all the personalty types players want to express, and how they want to solve problems (multiple skill or spell options). The writing is fun, its just that there is so darn much of it when it's branching.
addedSome of the interesting features I coded up this month - units that fight on their own side in a battle (fighting both sides) - units that can leech health with their attacks - 2 new cleric Gods with their own sets of spells, to make six done out of the 8 - the ability to re-spec your Cleric PC to a new God/spell list - units that can be excluded from a fight with dialogue options before the fight (like calming enraged animals with Animal skllls) - units that relocate on the map when you rescue them so they can train you elsewhere - skill checks for certain options that are allowed to fail only once (without blocking other options) - quests that close when you learn a certain ability - NPC's gifting you an ally unit for a while - and many more. Oh yes, 3 more mount units (Hippo, Croc, Triceratops) to make 9, with 4-5 to go. the big mounts look amazing, I might post some short vids of those soon.
Scourge of the Reptiles changes
changedLet me see, what can I tell you about this month. Well I can tell you that level 3 and 4 of Act 2 are built, and the last level of Act 2 is well under way. I had hoped to finish Act 2 by this report date but then I went and made loads of cool features (again, ha!). I definitely under-estimated how long Level 3 would take - but I won't tell you why because thats a spoiler! Level 4 was on schedule so I think there is a touch over 2 months of level building left. As much as I enjoy most of level building, there are some parts I find a little dull, like writing branching dialogues to cover all the personalty types players want to express, and how they want to solve problems (multiple skill or spell options). The writing is fun, its just that there is so darn much of it when it's branching.
addedSome of the interesting features I coded up this month - units that fight on their own side in a battle (fighting both sides) - units that can leech health with their attacks - 2 new cleric Gods with their own sets of spells, to make six done out of the 8 - the ability to re-spec your Cleric PC to a new God/spell list - units that can be excluded from a fight with dialogue options before the fight (like calming enraged animals with Animal skllls) - units that relocate on the map when you rescue them so they can train you elsewhere - skill checks for certain options that are allowed to fail only once (without blocking other options) - quests that close when you learn a certain ability - NPC's gifting you an ally unit for a while - and many more. Oh yes, 3 more mount units (Hippo, Croc, Triceratops) to make 9, with 4-5 to go. the big mounts look amazing, I might post some short vids of those soon.
This is your monthly progress development report from Kyoti Games, for Scourge of the Reptiles.
Let me see, what can I tell you about this month. Well I can tell you that level 3 and 4 of Act 2 are built, and the last level of Act 2 is well under way. I had hoped to finish Act 2 by this report date but then I went and made loads of cool features (again, ha!). I definitely under-estimated how long Level 3 would take - but I won't tell you why because thats a spoiler! Level 4 was on schedule so I think there is a touch over 2 months of level building left. As much as I enjoy most of level building, there are some parts I find a little dull, like writing branching dialogues to cover all the personalty types players want to express, and how they want to solve problems (multiple skill or spell options). The writing is fun, its just that there is so darn much of it when it's branching.
I did a podcast recording a few days ago with Brodie for Tech Over Tea on Youtube - I will post again when that comes out so you can listen to me rattle on about just everything for over 2 hours! It was a lot of fun.
Some of the interesting features I coded up this month - units that fight on their own side in a battle (fighting both sides) - units that can leech health with their attacks - 2 new cleric Gods with their own sets of spells, to make six done out of the 8 - the ability to re-spec your Cleric PC to a new God/spell list - units that can be excluded from a fight with dialogue options before the fight (like calming enraged animals with Animal skllls) - units that relocate on the map when you rescue them so they can train you elsewhere - skill checks for certain options that are allowed to fail only once (without blocking other options) - quests that close when you learn a certain ability - NPC's gifting you an ally unit for a while - and many more. Oh yes, 3 more mount units (Hippo, Croc, Triceratops) to make 9, with 4-5 to go. the big mounts look amazing, I might post some short vids of those soon.
OK well I think that's it for now - lots to do! Bye!