What changed
0 fixes0 additions2 changes0 removals
changedWelcome to the official hub for Scourge of Eldryngard .My name is Douglas, and I am a solo developer from Brazil. This project is fueled by a love for dark atmospheres and deep tactical gameplay. In the world of Eldryngard, there are no ancient spells or hidden rituals to save you. Here, survival is achieved through mechanical ingenuity and the cold precision of medieval engineering.
changedWelcome to the official hub for Scourge of Eldryngard .Developed using the Godot Engine , this is a deck-building RPG where every card represents a hero's ability, and every item is designed to make your character even stronger, creating synergy between your inventory and your cards. My goal is to create a dense experience where strategy and the weight of your armor truly matter.
Scourge of Eldryngard changes
changedMy name is Douglas, and I am a solo developer from Brazil. This project is fueled by a love for dark atmospheres and deep tactical gameplay. In the world of Eldryngard, there are no ancient spells or hidden rituals to save you. Here, survival is achieved through mechanical ingenuity and the cold precision of medieval engineering.
changedDeveloped using the Godot Engine , this is a deck-building RPG where every card represents a hero's ability, and every item is designed to make your character even stronger, creating synergy between your inventory and your cards. My goal is to create a dense experience where strategy and the weight of your armor truly matter.
Welcome to the official hub for Scourge of Eldryngard.
My name is Douglas, and I am a solo developer from Brazil. This project is fueled by a love for dark atmospheres and deep tactical gameplay. In the world of Eldryngard, there are no ancient spells or hidden rituals to save you. Here, survival is achieved through mechanical ingenuity and the cold precision of medieval engineering.
Developed using the Godot Engine, this is a deck-building RPG where every card represents a hero's ability, and every item is designed to make your character even stronger, creating synergy between your inventory and your cards. My goal is to create a dense experience where strategy and the weight of your armor truly matter.
Steam post image In our next post, we will hold a vote to decide which hero will be playable in the first version of the demo. Stay tuned!