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Steam News12 July 20261mo ago

Devlog: Talent Tree for the Warmaster + a Rebuilt Army System + Whats next

A Full Talent Tree for the Warmaster + a Rebuilt Army System Hey everyone! We've been heads-down on two big things this update, and we put them both in a new devlog video.

In this update3

Full notes

Full Scorched Warfare update

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What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Maps
  • Balance
addedA Full Talent Tree for the Warmaster + a Rebuilt Army SystemHey everyone! We've been heads-down on two big things this update, and we put them both in a new devlog video.
changed🌳 The Warmaster's Talent TreeIt's not just flat stat boosts. A lot of the bigger nodes actually change how your skills behave — charges that block arrows, extra charge stages, attack follow-ups, healing that layers on buffs, and more. A few highlights:
added🌳 The Warmaster's Talent TreeAegis Charge (R) — adds a burst of extra damage at the end of the charge.
changed🪖 Army System, RebuiltWe reworked the army system under the hood. Battles used to cap at 500 units — now we can push it to 1,500 .

Scorched Warfare changes

addedHey everyone! We've been heads-down on two big things this update, and we put them both in a new devlog video.
changedIt's not just flat stat boosts. A lot of the bigger nodes actually change how your skills behave — charges that block arrows, extra charge stages, attack follow-ups, healing that layers on buffs, and more. A few highlights:
addedAegis Charge (R) — adds a burst of extra damage at the end of the charge.
changedWe reworked the army system under the hood. Battles used to cap at 500 units — now we can push it to 1,500 .

A Full Talent Tree for the Warmaster + a Rebuilt Army System

Hey everyone! We've been heads-down on two big things this update, and we put them both in a new devlog video.

🌳 The Warmaster's Talent Tree

It's not just flat stat boosts. A lot of the bigger nodes actually change how your skills behave — charges that block arrows, extra charge stages, attack follow-ups, healing that layers on buffs, and more. A few highlights:

  • Arclight Slash (Q) — take the talent and you can charge it up, then push the charge even further for a wider hit.

  • Holy Light Recovery (E) — goes from a single burst of healing to a heal over time.

  • Aegis Charge (R) — adds a burst of extra damage at the end of the charge.

🪖 Army System, Rebuilt

We reworked the army system under the hood. Battles used to cap at 500 units — now we can push it to 1,500.

🗺️ What's Next

  • End of July: hero talents go live in the test build

  • After that: an army block mechanic, more levels, and a talent tree for the armies themselves

If you're enjoying the updates, follow the game to catch the next devlog, and join our Discord community for a shot at the next test build. See you next time!

Source

Steam News / 12 July 2026

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