In this update3
Full notes
Full Scorched Warfare update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
Scorched Warfare changes
A Full Talent Tree for the Warmaster + a Rebuilt Army System
Hey everyone! We've been heads-down on two big things this update, and we put them both in a new devlog video.
🌳 The Warmaster's Talent Tree
It's not just flat stat boosts. A lot of the bigger nodes actually change how your skills behave — charges that block arrows, extra charge stages, attack follow-ups, healing that layers on buffs, and more. A few highlights:
Arclight Slash (Q) — take the talent and you can charge it up, then push the charge even further for a wider hit.
Holy Light Recovery (E) — goes from a single burst of healing to a heal over time.
Aegis Charge (R) — adds a burst of extra damage at the end of the charge.
🪖 Army System, Rebuilt
We reworked the army system under the hood. Battles used to cap at 500 units — now we can push it to 1,500.
🗺️ What's Next
End of July: hero talents go live in the test build
After that: an army block mechanic, more levels, and a talent tree for the armies themselves
If you're enjoying the updates, follow the game to catch the next devlog, and join our Discord community for a shot at the next test build. See you next time!
Source
Changelog.gg summarizes and formats this update. How we read updates.
