In this update3
Full notes
Full Scorched Warfare update
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What changed
- Gameplay
- Maps
- UI and audio
- Fixes
- Balance
Scorched Warfare changes
New Features:
Warmaster attack system reworked. You can now alternate between "Light Attack (Left Click)" and "Heavy Attack (Right Click)" to perform different combos.
Cavalry behavior iteration. Cavalry units will no longer stand idle after using abilities.
Added talent reset functionality. Respec returns all spent points.
"Canyon" map temporarily removed due to multiple bugs.
Optimized enemy knockback animations.
Improved UI for combat, details page, and talent page.
Modified enemy spawn positions in encounters for faster combat initiation.
Added new encounter terrain scenario.
Added two new music tracks.
Bug Fixes:
Fixed Company unit count upgrade causing combat freeze when maxed.,
Fixed reward stage entry/exit causing next battle freeze.,
Fixed 1-2 enemies being unable to move at stage start in some levels.,
Fixed occasional enemy hit detection issues.,
Fixed missing "Chess Piece" model problem.,
Fixed ESC key causing freeze in certain situations.,
Fixed R ability dealing no damage after upgrade.,
Known Issues:
Company abilities like Arrow Rain and Charge may be abnormally interrupted during casting.
Enemy threat transfer mechanism is flawed, may ignore nearby enemies to attack distant ones.
Some ability and talent descriptions don't match actual effects.
Talent node values are unbalanced, some nodes are overpowered.
Some of the protagonist's heavy attacks deal excessive damage, pending adjustment.
Some roguelike upgrades are ineffective.
UI display error for maximum health after upgrading health cap.
Poor visual representation when enemies die mid-air.
Grass in one map repeatedly disappears and reappears.
Enemies occasionally use wrong posture while moving.
Source
Changelog.gg summarizes and formats this update. How we read updates.
