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Steam News2 May 20251y ago

0.8.3 Out Now

New Features & Improvements Reactive airing camera height added to main camera Automatic assisted airing and transfers (toggle-able in pause menu) Natural transfer support via trajectory calculation Enhanced ramp detect

In this update3

Full notes

Full ScooterFlow update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions8 changes0 removals
  • Gameplay
  • Performance
addedNew Features & ImprovementsReactive airing camera height added to main camera
addedNew Features & ImprovementsFoot jam drop-in assist added
addedNew Features & ImprovementsAdded dynamic landing correction rotation rate
changedNew Features & ImprovementsTuned dynamic spin and flip rotation speeds
changedNew Features & ImprovementsAdjusted dynamic trick speed scaling
changedNew Features & ImprovementsImproved dynamic movement responsiveness

ScooterFlow changes

addedReactive airing camera height added to main camera
addedFoot jam drop-in assist added
addedAdded dynamic landing correction rotation rate
changedTuned dynamic spin and flip rotation speeds
changedAdjusted dynamic trick speed scaling

New Features & Improvements

  • Reactive airing camera height added to main camera

  • Automatic assisted airing and transfers (toggle-able in pause menu)

  • Natural transfer support via trajectory calculation

  • Enhanced ramp detection system

  • Enhanced wallride mechanics responsiveness

  • Foot jam drop-in assist added

  • Faster nose manual cancellation responsiveness

  • Restored original first-person camera behaviour

  • Added dynamic landing correction rotation rate

  • Tuned dynamic spin and flip rotation speeds

  • Adjusted dynamic trick speed scaling

  • Improved dynamic movement responsiveness

  • Vert hop animation variations

Grinds

  • New grind positions: Feebles, Smiths, Noseblunts, Crooks, and Feebzers

  • Fully overhauled grind animation set

  • Improved pre-grind movement towards target grind position

  • Minimized grind jitter and rebound

  • Improved stability during straight-facing grinds

  • Addressed grind rail collision issue in Washington

  • Bidirectional rail grinding with momentum-based reversals

Bug Fixes & Optimization

  • General gameplay performance optimizations

  • Optimized main menu UI performance

  • Resolved unintended preload trick activation

  • Lowered trajectory deviation caused by flip inertia

Source

Steam News / 2 May 2025

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