Hello, everyone! As some of you know, I've been working away on the open world map for Scoot. However, as I've been doing that, I've been making a lot of fixes and improvements along the way.
In this update2
Full notes
Full Scoot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix3 additions2 changes0 removals
Maps
Gameplay
Server
addedHello, everyone!As some of you know, I've been working away on the open world map for Scoot. However, as I've been doing that, I've been making a lot of fixes and improvements along the way. I figured you guys would love to get these changes. So, here's what's new in this June 2024 update!
addedOver GrindsA long awaited feature has finally made it's way into Scoot! You can now perform over grinds by holding the corresponding trigger as you hop. For example, if the rail is on your right side, you'll hold RT as you hop to land on the other side of the rail. This really opens up a lot of techy type lines.
addedOver GrindsOff-Scooter Movement A lot of improvements have been made to off-scooter movement. First of all, there's a brand new walk and sprint animation. These animations look much more natrual than before, especially with the improved foot IK too! There used to be a lot of jank with the feet while running around, but all that has been cleaned up now.
changedOver GrindsPumping Pumping has had a complete overhaul in this update. If you've been a long-time player, you'll have noticed that pumping is a feature that seems to constantly be changing. Not anymore though! Pumping up and pumping down has now been split into 2 inputs. Hold the left stick down to pump down, and push it up to pump up. Fairly simple really. Personally, I love this change and hope you lot will like it too. The physics of the pump itself has also been improved to feel more like you gain speed throughout the pump instead of just at the end.
fixedOver GrindsBug Fixes So, there were quite a few fixes this update, so I'm just going to go ahead and list some: • Fixed Rider cosmetics not saving • Fixed being slowed down when hopping at certain things • Fixed not being able to land in a rail ride from a grind • Fixed losing speed when not hopping off of a ledge • Fixed transitions sending you slightly sideways • Fixed power slides causing you to weirdly rotate • Fixed being able to continuously run into walls • Fixed issues in the Tutorial • Fixed everyone being the same skin tone in multiplayer
changedOver GrindsI believe that's everything for now! I hope you guys feel like the game is improving and are liking those improvements too. Keep up-to-date with Scoot's socials so that you can see progress on the open world and other things coming to Scoot 1.0.
Scoot changes
addedAs some of you know, I've been working away on the open world map for Scoot. However, as I've been doing that, I've been making a lot of fixes and improvements along the way. I figured you guys would love to get these changes. So, here's what's new in this June 2024 update!
addedA long awaited feature has finally made it's way into Scoot! You can now perform over grinds by holding the corresponding trigger as you hop. For example, if the rail is on your right side, you'll hold RT as you hop to land on the other side of the rail. This really opens up a lot of techy type lines.
addedOff-Scooter Movement A lot of improvements have been made to off-scooter movement. First of all, there's a brand new walk and sprint animation. These animations look much more natrual than before, especially with the improved foot IK too! There used to be a lot of jank with the feet while running around, but all that has been cleaned up now.
changedPumping Pumping has had a complete overhaul in this update. If you've been a long-time player, you'll have noticed that pumping is a feature that seems to constantly be changing. Not anymore though! Pumping up and pumping down has now been split into 2 inputs. Hold the left stick down to pump down, and push it up to pump up. Fairly simple really. Personally, I love this change and hope you lot will like it too. The physics of the pump itself has also been improved to feel more like you gain speed throughout the pump instead of just at the end.
fixedBug Fixes So, there were quite a few fixes this update, so I'm just going to go ahead and list some: • Fixed Rider cosmetics not saving • Fixed being slowed down when hopping at certain things • Fixed not being able to land in a rail ride from a grind • Fixed losing speed when not hopping off of a ledge • Fixed transitions sending you slightly sideways • Fixed power slides causing you to weirdly rotate • Fixed being able to continuously run into walls • Fixed issues in the Tutorial • Fixed everyone being the same skin tone in multiplayer
Hello, everyone!
As some of you know, I've been working away on the open world map for Scoot. However, as I've been doing that, I've been making a lot of fixes and improvements along the way. I figured you guys would love to get these changes. So, here's what's new in this June 2024 update!
Over Grinds
A long awaited feature has finally made it's way into Scoot! You can now perform over grinds by holding the corresponding trigger as you hop. For example, if the rail is on your right side, you'll hold RT as you hop to land on the other side of the rail. This really opens up a lot of techy type lines.
Off-Scooter Movement A lot of improvements have been made to off-scooter movement. First of all, there's a brand new walk and sprint animation. These animations look much more natrual than before, especially with the improved foot IK too! There used to be a lot of jank with the feet while running around, but all that has been cleaned up now.
Pumping Pumping has had a complete overhaul in this update. If you've been a long-time player, you'll have noticed that pumping is a feature that seems to constantly be changing. Not anymore though! Pumping up and pumping down has now been split into 2 inputs. Hold the left stick down to pump down, and push it up to pump up. Fairly simple really. Personally, I love this change and hope you lot will like it too. The physics of the pump itself has also been improved to feel more like you gain speed throughout the pump instead of just at the end.
Bug Fixes So, there were quite a few fixes this update, so I'm just going to go ahead and list some: • Fixed Rider cosmetics not saving • Fixed being slowed down when hopping at certain things • Fixed not being able to land in a rail ride from a grind • Fixed losing speed when not hopping off of a ledge • Fixed transitions sending you slightly sideways • Fixed power slides causing you to weirdly rotate • Fixed being able to continuously run into walls • Fixed issues in the Tutorial • Fixed everyone being the same skin tone in multiplayer
I believe that's everything for now! I hope you guys feel like the game is improving and are liking those improvements too. Keep up-to-date with Scoot's socials so that you can see progress on the open world and other things coming to Scoot 1.0.