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Steam News10 March 20242y ago

Polish and Refinements - March 2024 Update

Hey, everyone! So, I know I said in the last post that updates will be slowing down, but I've been working on some improvements and thought there's absolutely no way I can't put these out for you guys.

In this update6

Full notes

Full Scoot update

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What changed

0 fixes3 additions3 changes1 removal
  • Gameplay
changedHey, everyone!So, I know I said in the last post that updates will be slowing down, but I've been working on some improvements and thought there's absolutely no way I can't put these out for you guys. So here's the March 2024 update!
changedFluid Riding and Foot PlacementRiding is no longer as jumpy or snappy as it was before. Simply riding around looks and feels so much smoother. The rider's leaning is no longer based on the player's input, but instead the angle of the wheel. Giving a much more realistic look.
changedFluid Riding and Foot PlacementAnother huge improvement, that player's have been asking a long time for, is the foot placement. I've moved the rider's feet so that the ball of their foot is closer to the centre of the deck. I wish I had done this sooner because I love how lines look with this change.
addedFisheyeAnother sought after feature! I've noticed that a lot of players have been using a tool called ReShade in order to give their replay clips a fisheye effect. I figured I'd save you all the trouble and just add it in into the base game. You can toggle fisheye by simply clicking the left stick while in the replay editor. I'm really looking forward to seeing how creative you all get with this new effect, I've been so impressed lately as is!
addedMini HopI'd had a couple complaints about hops being too high when hoping out of manauls. So, Scoot now has a mini hop mechanic! Simply press the right stick instead of doing the flick motion, and you'll do a quick little mini hop. My testers have already shown me some crazy clips with this mechanic so I can't wait for all of you to have it. And it's still high enough that you're able to 180; making getting out of a fakie really stylish!
addedGrindsGrinds have got some love too! There is now a new balancing animation for 50-50s, smiths, and feebles. Speaking of smiths, and feebles, players have often complained that it's hard to tell when they're doing these grinds as they're too subtle. Therefore, they've been updated to look a little more exaggerated.

Scoot changes

changedSo, I know I said in the last post that updates will be slowing down, but I've been working on some improvements and thought there's absolutely no way I can't put these out for you guys. So here's the March 2024 update!
changedRiding is no longer as jumpy or snappy as it was before. Simply riding around looks and feels so much smoother. The rider's leaning is no longer based on the player's input, but instead the angle of the wheel. Giving a much more realistic look.
changedAnother huge improvement, that player's have been asking a long time for, is the foot placement. I've moved the rider's feet so that the ball of their foot is closer to the centre of the deck. I wish I had done this sooner because I love how lines look with this change.
addedAnother sought after feature! I've noticed that a lot of players have been using a tool called ReShade in order to give their replay clips a fisheye effect. I figured I'd save you all the trouble and just add it in into the base game. You can toggle fisheye by simply clicking the left stick while in the replay editor. I'm really looking forward to seeing how creative you all get with this new effect, I've been so impressed lately as is!
addedI'd had a couple complaints about hops being too high when hoping out of manauls. So, Scoot now has a mini hop mechanic! Simply press the right stick instead of doing the flick motion, and you'll do a quick little mini hop. My testers have already shown me some crazy clips with this mechanic so I can't wait for all of you to have it. And it's still high enough that you're able to 180; making getting out of a fakie really stylish!

Hey, everyone!

So, I know I said in the last post that updates will be slowing down, but I've been working on some improvements and thought there's absolutely no way I can't put these out for you guys. So here's the March 2024 update!

Fluid Riding and Foot Placement

Riding is no longer as jumpy or snappy as it was before. Simply riding around looks and feels so much smoother. The rider's leaning is no longer based on the player's input, but instead the angle of the wheel. Giving a much more realistic look.

Another huge improvement, that player's have been asking a long time for, is the foot placement. I've moved the rider's feet so that the ball of their foot is closer to the centre of the deck. I wish I had done this sooner because I love how lines look with this change.

Fisheye

Another sought after feature! I've noticed that a lot of players have been using a tool called ReShade in order to give their replay clips a fisheye effect. I figured I'd save you all the trouble and just add it in into the base game. You can toggle fisheye by simply clicking the left stick while in the replay editor. I'm really looking forward to seeing how creative you all get with this new effect, I've been so impressed lately as is!

Mini Hop

I'd had a couple complaints about hops being too high when hoping out of manauls. So, Scoot now has a mini hop mechanic! Simply press the right stick instead of doing the flick motion, and you'll do a quick little mini hop. My testers have already shown me some crazy clips with this mechanic so I can't wait for all of you to have it. And it's still high enough that you're able to 180; making getting out of a fakie really stylish!

Grinds

Grinds have got some love too! There is now a new balancing animation for 50-50s, smiths, and feebles. Speaking of smiths, and feebles, players have often complained that it's hard to tell when they're doing these grinds as they're too subtle. Therefore, they've been updated to look a little more exaggerated.

Sliders

Last but not least, Sliders have been updated to work while riding forwards! You no longer have to be in fakie in order to perform a slider. Again, heavily requested.

That's all for now! I hope you guys like all these changes. It's time for me to get back to working towards Scoot 1.0.

  • Matt

Source

Steam News / 10 March 2024

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