We have a big update for you all today! We have three topics to cover today : Bonus Puzzles! Community Items! Cat Awareness Sale! Bonus Puzzles!
In this update1
Full notes
Full Schrodinger's Cat Burglar update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix3 additions1 change0 removals
Gameplay
Compatibility
Events
addedBonus Puzzles!If you pop into the Main Elevator at certain points in the game, you'll see a new destination at the bottom...
addedBonus Puzzles!There are three new levels which unlock at the following points in the game's story :
changedBonus Puzzles!Experimental Sector Beta - unlocks after Separation Lab
addedCommunity ItemsWe now have badges! And stickers! And backgrounds! And trading cards!
fixedCat Awareness Sale1.202 New puzzle levels added Added decals to a late game puzzle to hopefully make it a bit more followable Added some more pools of F-bucks in a few levels Added collision to the top of a very late game room to avoid falling off issues Resized a wrongly-sized split field in Separation lab Made certain methods in code for public modders Fixed collision in Heisenberg Energy Flow Control to allow jumping back down Fixed camera in same area Fixed issue with laser tripwires not detecting the cat correctly Made laser trip wires more visible Made the Concierge AI get angry again later in the game… Added news updates to the main menu Added post-game message to main menu Removed post game popup in level Updated the airlock into a late game level so the name is more sensible Extended sensor for door on the way out of Dual Event Aclimatisation , so it’s a bit more obvious when you can progress Allowed save system to unset ‘read only’ on save files (to avoid possible problems) Fixed an incorrectly labeled pair of elevators (upper below lower) Fixed prologue subtitles being wrong on repeat plays Added numbers to controllers in list Patched in a blocker for a late-game mechanic in a late-game level.
Schrodinger's Cat Burglar changes
addedIf you pop into the Main Elevator at certain points in the game, you'll see a new destination at the bottom...
addedThere are three new levels which unlock at the following points in the game's story :
changedExperimental Sector Beta - unlocks after Separation Lab
addedWe now have badges! And stickers! And backgrounds! And trading cards!
fixed1.202 New puzzle levels added Added decals to a late game puzzle to hopefully make it a bit more followable Added some more pools of F-bucks in a few levels Added collision to the top of a very late game room to avoid falling off issues Resized a wrongly-sized split field in Separation lab Made certain methods in code for public modders Fixed collision in Heisenberg Energy Flow Control to allow jumping back down Fixed camera in same area Fixed issue with laser tripwires not detecting the cat correctly Made laser trip wires more visible Made the Concierge AI get angry again later in the game… Added news updates to the main menu Added post-game message to main menu Removed post game popup in level Updated the airlock into a late game level so the name is more sensible Extended sensor for door on the way out of Dual Event Aclimatisation , so it’s a bit more obvious when you can progress Allowed save system to unset ‘read only’ on save files (to avoid possible problems) Fixed an incorrectly labeled pair of elevators (upper below lower) Fixed prologue subtitles being wrong on repeat plays Added numbers to controllers in list Patched in a blocker for a late-game mechanic in a late-game level.
We have a big update for you all today!
We have three topics to cover today :
Bonus Puzzles!
Community Items!
Cat Awareness Sale!
Bonus Puzzles!
If you pop into the Main Elevator at certain points in the game, you'll see a new destination at the bottom...
Welcome to Experimental Department, where the science team have been working on more advanced puzzles for you to attempt.
A word of warning - unlike in the main game, these puzzles can trap you in no-win situations. You will need to make use of the 'Reset Puzzle' function if you get trapped!
There are three new levels which unlock at the following points in the game's story :
Experimental Sector Alpha - unlocks after Power Control
Experimental Sector Beta - unlocks after Separation Lab
Experimental Sector Gamma - unlocks after Observation Lab
Community Items
We now have badges! And stickers! And backgrounds! And trading cards!
Steam post imageSteam post imageSteam post imageSteam post image
Cat Awareness Sale
Oh, and we're also on sale for Cat Awareness, hosted by the DevCats!
Enjoy a 20% discount from 7th to 17th August!
Have fun!
Here's the rest of the change log for this patch :
1.202
New puzzle levels added
Added decals to a late game puzzle to hopefully make it a bit more followable
Added some more pools of F-bucks in a few levels
Added collision to the top of a very late game room to avoid falling off issues
Resized a wrongly-sized split field in Separation lab
Made certain methods in code for public modders
Fixed collision in Heisenberg Energy Flow Control to allow jumping back down
Fixed camera in same area
Fixed issue with laser tripwires not detecting the cat correctly
Made laser trip wires more visible
Made the Concierge AI get angry again later in the game…
Added news updates to the main menu
Added post-game message to main menu
Removed post game popup in level
Updated the airlock into a late game level so the name is more sensible
Extended sensor for door on the way out of Dual Event Aclimatisation, so it’s a bit more obvious when you can progress
Allowed save system to unset ‘read only’ on save files (to avoid possible problems)
Fixed an incorrectly labeled pair of elevators (upper below lower)
Fixed prologue subtitles being wrong on repeat plays
Added numbers to controllers in list
Patched in a blocker for a late-game mechanic in a late-game level.