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Steam News13 July 20261mo ago

Patch v1.108

Mew! A smattering of tweaks to share with you all : 1.108 Made a socket in Maintenance Hub a drainer, to avoid infinite battery charge Made the flight path of a drone platform in Power Control East less annoying Tweaked

Full notes

Full Schrodinger's Cat Burglar update

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What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedMew!1.108 Made a socket in Maintenance Hub a drainer, to avoid infinite battery charge Made the flight path of a drone platform in Power Control East less annoying Tweaked the popup help in Intermediate Item Sharing to be slightly more helpful, I hope Removed fields on elevator in Maintenance Hub, as they didn’t really serve any purpose Removed a keycard reader from a puzzle in Dual Event Orientation to make the puzzle less cluttered Made joysticks not sink down when being interacted with Gave checkpoint floors collision so the cat doesn’t sink into the geometry Fixed decals in Research Hub central so they don’t recalculate very frame Hopefully fixed the weird glyphs in popup help windows Made sure a few more timing related things are scaled with the Accessibility setting Fixed a laser-grid layout in Systems Control East to make it more obvious. Fixed a camera when in a tube in Systems Control East to not go out of bounds. TAA added to anti aliasing options Render Scale added (but it’s a little bit experimental - use with caution) Made the main elevator save process not happen in the first two seconds of a game session, to avoid a possible bug where player progress is lost by continuing a game that was saved in the main elevator. Not sure if this will work, but I hope so…

Schrodinger's Cat Burglar changes

fixed1.108 Made a socket in Maintenance Hub a drainer, to avoid infinite battery charge Made the flight path of a drone platform in Power Control East less annoying Tweaked the popup help in Intermediate Item Sharing to be slightly more helpful, I hope Removed fields on elevator in Maintenance Hub, as they didn’t really serve any purpose Removed a keycard reader from a puzzle in Dual Event Orientation to make the puzzle less cluttered Made joysticks not sink down when being interacted with Gave checkpoint floors collision so the cat doesn’t sink into the geometry Fixed decals in Research Hub central so they don’t recalculate very frame Hopefully fixed the weird glyphs in popup help windows Made sure a few more timing related things are scaled with the Accessibility setting Fixed a laser-grid layout in Systems Control East to make it more obvious. Fixed a camera when in a tube in Systems Control East to not go out of bounds. TAA added to anti aliasing options Render Scale added (but it’s a little bit experimental - use with caution) Made the main elevator save process not happen in the first two seconds of a game session, to avoid a possible bug where player progress is lost by continuing a game that was saved in the main elevator. Not sure if this will work, but I hope so…

Mew!

A smattering of tweaks to share with you all :

  • 1.108

    • Made a socket in Maintenance Hub a drainer, to avoid infinite battery charge

    • Made the flight path of a drone platform in Power Control East less annoying

    • Tweaked the popup help in Intermediate Item Sharing to be slightly more helpful, I hope

    • Removed fields on elevator in Maintenance Hub, as they didn’t really serve any purpose

    • Removed a keycard reader from a puzzle in Dual Event Orientation to make the puzzle less cluttered

    • Made joysticks not sink down when being interacted with

    • Gave checkpoint floors collision so the cat doesn’t sink into the geometry

    • Fixed decals in Research Hub central so they don’t recalculate very frame

    • Hopefully fixed the weird glyphs in popup help windows

    • Made sure a few more timing related things are scaled with the Accessibility setting

    • Fixed a laser-grid layout in Systems Control East to make it more obvious.

    • Fixed a camera when in a tube in Systems Control East to not go out of bounds.

    • TAA added to anti aliasing options

    • Render Scale added (but it’s a little bit experimental - use with caution)

    • Made the main elevator save process not happen in the first two seconds of a game session, to avoid a possible bug where player progress is lost by continuing a game that was saved in the main elevator. Not sure if this will work, but I hope so…

OK, that's it! Bye!

Source

Steam News / 13 July 2026

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