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Steam News24 May 20261mo ago

Patch v1.009

Hi cats! Apologies to those of you suffering from start up issues - this was down to the data load process failing when it encountered a corrupted save file.

Full notes

Full Schrodinger's Cat Burglar update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change0 removals
  • Gameplay
  • Performance
changedHi cats!Apologies to those of you suffering from start up issues - this was down to the data load process failing when it encountered a corrupted save file. The good news is that the game will now continue and load if a save file is corrupted, so you won't be stopped from playing the game
fixedHi cats!1.009 Fixed a bug where the game would hang on start up if a save data file was corrupted Added ‘ Speed Run Settings ’ which are revealed when the game is completed Fixed some areas where the cat could sneak through doors when overcharged Fixed some puzzle-complete save trigger positions Improved interact dot raycasting so dots appear through walls less often Re-enabled ‘ Mousebot Pounced !’ message on all pounces. Reduced the height of tall-bot vision sensors so they don’t get distracted by things on desks Reduced particle counts in the Dual Event Synthesizer scene to hopefully reduce the chance for crashes EXPERIMENTAL FEATURE : Added a Player Setting - ‘ Keep Player Backups ’ to keep previous versions, in case data gets deleted. Currently, this is not working asynchronously , so each progress save will make the game seem as if it has frozen for a second. The save process is working fine, but because of this freezing the feature is disabled by default . I am working on implementing asynchronous saving but that will be in the next build at the earliest. Still to be fixed - there's a vent space under an airlock in Maintenance Hub Central that is visually blocked and has parkourable objects in the roof - this is a soft lock trap and we'll be fixing it tomorrow. For now, please avoid!

Schrodinger's Cat Burglar changes

changedApologies to those of you suffering from start up issues - this was down to the data load process failing when it encountered a corrupted save file. The good news is that the game will now continue and load if a save file is corrupted, so you won't be stopped from playing the game
fixed1.009 Fixed a bug where the game would hang on start up if a save data file was corrupted Added ‘ Speed Run Settings ’ which are revealed when the game is completed Fixed some areas where the cat could sneak through doors when overcharged Fixed some puzzle-complete save trigger positions Improved interact dot raycasting so dots appear through walls less often Re-enabled ‘ Mousebot Pounced !’ message on all pounces. Reduced the height of tall-bot vision sensors so they don’t get distracted by things on desks Reduced particle counts in the Dual Event Synthesizer scene to hopefully reduce the chance for crashes EXPERIMENTAL FEATURE : Added a Player Setting - ‘ Keep Player Backups ’ to keep previous versions, in case data gets deleted. Currently, this is not working asynchronously , so each progress save will make the game seem as if it has frozen for a second. The save process is working fine, but because of this freezing the feature is disabled by default . I am working on implementing asynchronous saving but that will be in the next build at the earliest. Still to be fixed - there's a vent space under an airlock in Maintenance Hub Central that is visually blocked and has parkourable objects in the roof - this is a soft lock trap and we'll be fixing it tomorrow. For now, please avoid!

Hi cats!

Apologies to those of you suffering from start up issues - this was down to the data load process failing when it encountered a corrupted save file. The good news is that the game will now continue and load if a save file is corrupted, so you won't be stopped from playing the game

The bad news is that I'm not sure why there's corrupted save files in the first place. I'm currently investigating to see if I can work out what is going on. Apologies for this - throughout testing, there were no instances of save game corruption so this has taken the team by surprise.

Here are the patch notes :

  • 1.009

    • Fixed a bug where the game would hang on start up if a save data file was corrupted

    • Added ‘ Speed Run Settings ’ which are revealed when the game is completed

    • Fixed some areas where the cat could sneak through doors when overcharged

    • Fixed some puzzle-complete save trigger positions

    • Improved interact dot raycasting so dots appear through walls less often

    • Re-enabled ‘ Mousebot Pounced!’ message on all pounces.

    • Reduced the height of tall-bot vision sensors so they don’t get distracted by things on desks

    • Reduced particle counts in the Dual Event Synthesizer scene to hopefully reduce the chance for crashes

    • EXPERIMENTAL FEATUREAdded a Player Setting - ‘ Keep Player Backups ’ to keep previous versions, in case data gets deleted. Currently, this is not working asynchronously , so each progress save will make the game seem as if it has frozen for a second. The save process is working fine, but because of this freezing the feature is disabled by default . I am working on implementing asynchronous saving but that will be in the next build at the earliest.
    • Still to be fixed - there's a vent space under an airlock in Maintenance Hub Central that is visually blocked and has parkourable objects in the roof - this is a soft lock trap and we'll be fixing it tomorrow. For now, please avoid!

Thank you all for sticking with us through these initial teething problems. As you can tell by this posts going up on Sunday, I am working hard to make sure the game doesn't let you down.

Source

Steam News / 24 May 2026

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