Full notes
Full Scelestum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
- Fixes
Game Stabilization
Updated internal libraries to latest versions
Optimized download size
Optimized memory usage
Bug Fixes
Fixed an issue where players could get trapped on the Tidal Island map
Fixed an issue where shooting the Demon Staff would hit invisible walls
Fixed an issue where the food clue could be potentially spawned incorrectly.
Fixed potential synchronization issues during multiplayer.
Source
Changelog.gg summarizes and formats this update. How we read updates.
