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Steam News7 November 20214y ago

Patch notes 07/11

Thanks to some feedback from some early play testing we have made some improvements. Some balance changes: Days are now longer - There is more time to solve puzzles, this was especially problematic on larger maps.

Full notes

Full Scelestum update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions6 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • Fixes
changedThanks to some feedback from some early play testing we have made some improvements.
changedSome balance changes:
changedDays are now longer - There is more time to solve puzzles, this was especially problematic on larger maps.
changedDemons always spawn - Every night will have a demon, no more boring nights of hiding for no reason!
fixedDemon pathing - fixed some bugs with demons getting stuck, or not able to reach players.
changedSome general improvements:

Thanks to some feedback from some early play testing we have made some improvements.

Some balance changes:

  • Days are now longer - There is more time to solve puzzles, this was especially problematic on larger maps.

  • Nights are slightly shorter - Nights should be shorter but more intense.

  • Demons always spawn - Every night will have a demon, no more boring nights of hiding for no reason!

Some bug fixes:

  • Demon pathing - fixed some bugs with demons getting stuck, or not able to reach players.

  • Dead teammates not getting scores - If you die and your team succeed, you should still get recognition!

Some general improvements:

  • Better descriptions on some pictures where it was difficult to tell what they were.

  • Tutorial improvements

Source

Steam News / 7 November 2021

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