Full notes
Full Scelestum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Fixes
Thanks to some feedback from some early play testing we have made some improvements.
Some balance changes:
Days are now longer - There is more time to solve puzzles, this was especially problematic on larger maps.
Nights are slightly shorter - Nights should be shorter but more intense.
Demons always spawn - Every night will have a demon, no more boring nights of hiding for no reason!
Some bug fixes:
Demon pathing - fixed some bugs with demons getting stuck, or not able to reach players.
Dead teammates not getting scores - If you die and your team succeed, you should still get recognition!
Some general improvements:
Better descriptions on some pictures where it was difficult to tell what they were.
Tutorial improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
