Full notes
Full Scavenger SV-4 update
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What changed
- UI and audio
- Gameplay
- Maps
- Fixes
Scavenger SV-4 changes
I've pushed v1.03 out to you all. Patch notes:
New button in Storage:"Sort by Value"- This will sort everything in the storage bay by value ascending, with empty spaces and unidentified items at the top. This makes the room more useful, and makes it a lot easier to decide what to throw overboard as the ship gets full on long runs.
New Option (on by default): Rover Power Hotkeys. Turn these off in the config tool under Keybindings if you don't like them. 1234567890-= will toggle power on rover slots if you are somewhere with access to the switches.
New decal: Your ship name and number is now written on the rover as well - this might help some future archaeologists associate the rover to the ship, and it's a nice touch. (Thanks, Krogoth5)
Fixed: Some planet maps would result in the rover being under fire from the moment it landed the first time. This should no longer happen, or will at least be a lot less frequent. (Thanks, Retalaznstyle)
Fixed: Derelict type 45 could float over the edge of chasm with no visible means of support. This won't happen anymore. (Thanks, QueenieChrysalis)
- Fixed?Sentries could still spawn within derelicts, though not vaults. There's now additional code to attempt to prevent this occuring on new games. (Thanks, Retalaznstyle)
Pre-patch BuildID: 2515674 Post-patch BuildID: 2555741
Source
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