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Steam News25 February 20188y ago

Patch V1.03

I've pushed v1.03 out to you all. Patch notes: New button in Storage: "Sort by Value" - This will sort everything in the storage bay by value ascending, with empty spaces and unidentified items at the top.

Full notes

Full Scavenger SV-4 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions0 changes0 removals
  • UI and audio
  • Gameplay
  • Maps
  • Fixes
addedNew button in Storage: "Sort by Value" - This will sort everything in the storage bay by value ascending, with empty spaces and unidentified items at the top. This makes the room more useful, and makes it a lot easier to decide what to throw overboard as the ship gets full on long runs.
addedNew Option (on by default): Rover Power Hotkeys. Turn these off in the config tool under Keybindings if you don't like them. 1234567890-= will toggle power on rover slots if you are somewhere with access to the switches.
addedNew decal: Your ship name and number is now written on the rover as well - this might help some future archaeologists associate the rover to the ship, and it's a nice touch. (Thanks, Krogoth5)
fixedFixed: Some planet maps would result in the rover being under fire from the moment it landed the first time. This should no longer happen, or will at least be a lot less frequent. (Thanks, Retalaznstyle)
fixedFixed: Derelict type 45 could float over the edge of chasm with no visible means of support. This won't happen anymore. (Thanks, QueenieChrysalis)
fixedFixed?: Sentries could still spawn within derelicts, though not vaults. There's now additional code to attempt to prevent this occuring on new games. (Thanks, Retalaznstyle)

Scavenger SV-4 changes

addedNew button in Storage: "Sort by Value" - This will sort everything in the storage bay by value ascending, with empty spaces and unidentified items at the top. This makes the room more useful, and makes it a lot easier to decide what to throw overboard as the ship gets full on long runs.
addedNew Option (on by default): Rover Power Hotkeys. Turn these off in the config tool under Keybindings if you don't like them. 1234567890-= will toggle power on rover slots if you are somewhere with access to the switches.
addedNew decal: Your ship name and number is now written on the rover as well - this might help some future archaeologists associate the rover to the ship, and it's a nice touch. (Thanks, Krogoth5)
fixedFixed: Some planet maps would result in the rover being under fire from the moment it landed the first time. This should no longer happen, or will at least be a lot less frequent. (Thanks, Retalaznstyle)
fixedFixed: Derelict type 45 could float over the edge of chasm with no visible means of support. This won't happen anymore. (Thanks, QueenieChrysalis)

I've pushed v1.03 out to you all. Patch notes:

  • New button in Storage:"Sort by Value"- This will sort everything in the storage bay by value ascending, with empty spaces and unidentified items at the top. This makes the room more useful, and makes it a lot easier to decide what to throw overboard as the ship gets full on long runs.

  • New Option (on by default): Rover Power Hotkeys. Turn these off in the config tool under Keybindings if you don't like them. 1234567890-= will toggle power on rover slots if you are somewhere with access to the switches.

  • New decal: Your ship name and number is now written on the rover as well - this might help some future archaeologists associate the rover to the ship, and it's a nice touch. (Thanks, Krogoth5)

  • Fixed: Some planet maps would result in the rover being under fire from the moment it landed the first time. This should no longer happen, or will at least be a lot less frequent. (Thanks, Retalaznstyle)

  • Fixed: Derelict type 45 could float over the edge of chasm with no visible means of support. This won't happen anymore. (Thanks, QueenieChrysalis)

  • Fixed?Sentries could still spawn within derelicts, though not vaults. There's now additional code to attempt to prevent this occuring on new games. (Thanks, Retalaznstyle)

Pre-patch BuildID: 2515674 Post-patch BuildID: 2555741

Source

Steam News / 25 February 2018

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