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Steam News11 February 20188y ago

Patch: V1.02

I've pushed another patch live. Patch notes: New button in Helm: "Reset landing zone" - use this while the rover is on board the ship to revert your next landing to be back where you started the game, rather than your l

Full notes

Full Scavenger SV-4 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes1 addition1 change0 removals
  • UI and audio
  • Maps
  • Gameplay
  • Fixes
  • Balance
addedNew button in Helm: "Reset landing zone" - use this while the rover is on board the ship to revert your next landing to be back where you started the game, rather than your last recall site. This can be helpful to avoid hostile sentries or to continue a run after recall from a place where the rover was stuck. Your current LZ will show on the survey data map as an X. (Thanks Misery.)
fixedFixed: Land tiles could under rare conditions remain visible as ghosts when loading new maps, due to a math error. (Thanks Pat.)
fixedFixed: Sentries should no longer spawn within vaults, and vaults should no longer spawn encasing sentries. (Thanks Dalas3.14159.)
fixedFixed: You could click on the "Continue game" button, even when it wasn't there. (Thanks Pat.)
fixedFixed: Leaving the Engineering terminal could latch the "Force reboot" button on even after you had left, which was confusing.
fixedFixed: Minor spelling errors here and there.

Scavenger SV-4 changes

addedNew button in Helm: "Reset landing zone" - use this while the rover is on board the ship to revert your next landing to be back where you started the game, rather than your last recall site. This can be helpful to avoid hostile sentries or to continue a run after recall from a place where the rover was stuck. Your current LZ will show on the survey data map as an X. (Thanks Misery.)
fixedFixed: Land tiles could under rare conditions remain visible as ghosts when loading new maps, due to a math error. (Thanks Pat.)
fixedFixed: Sentries should no longer spawn within vaults, and vaults should no longer spawn encasing sentries. (Thanks Dalas3.14159.)
fixedFixed: You could click on the "Continue game" button, even when it wasn't there. (Thanks Pat.)
fixedFixed: Leaving the Engineering terminal could latch the "Force reboot" button on even after you had left, which was confusing.

I've pushed another patch live. Patch notes:

  • New button in Helm:"Reset landing zone"- use this while the rover is on board the ship to revert your next landing to be back where you started the game, rather than your last recall site. This can be helpful to avoid hostile sentries or to continue a run after recall from a place where the rover was stuck. Your current LZ will show on the survey data map as an X. (Thanks Misery.)

  • FixedLand tiles could under rare conditions remain visible as ghosts when loading new maps, due to a math error. (Thanks Pat.)
  • Fixed: Sentries should no longer spawn within vaults, and vaults should no longer spawn encasing sentries. (Thanks Dalas3.14159.)

  • Fixed: You could click on the"Continue game"button, even when it wasn't there. (Thanks Pat.)

  • Fixed: Leaving the Engineering terminal could latch the"Force reboot"button on even after you had left, which was confusing.

  • Fixed: Minor spelling errors here and there.

  • Fixed: Clicking"Recall"while holding rover drive controls could latch the rover drive power and heat demands on, until your next landing

  • ImprovedReduced the chances of top epilogue text overlapping bottom epilogue text. (Thanks Davis.)

Pre-patch BuildID: 2496681 Post-patch BuildID: 2515674

Source

Steam News / 11 February 2018

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