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- Scars of Honor
The Technical Alpha Ended - Here’s What Happened
The Technical Alpha Has Ended - Here’s What Happened Nearly a month has passed since the Technical Alpha for Scars of Honor concluded, and what a journey it was. Tens of thousands of players stepped into Ondal’s Fall to…
Patch notes6 changesGameplayServer - Scars of Honor
From Glass Cannon to Tank - Exploring the Mage Talent System
During the Mage showcase stream on Twitch, hosted on ArmegonTV, Creative Director, Venelin and Game Designer, Kaloyan (Koko), walked through the class’s evolving talent system and demonstrated how different builds and m…
Patch notes6 changesGameplayServer - Scars of Honor
Scars of Honor Playtest - What we learned together.
First of all, thank you. To everyone who joined, tried, and keeps on trying to get in, or follows along, we are inspired by your passion. The response has been far beyond what we expected. Over 210K players have request…
Patch notes4 changesServerGameplay - Scars of Honor
Scars of Honor Playtest - What to Expect
The first Scars of Honor Steam playtest is almost here. Running from April 30 to May 11, this will be the first opportunity for players to step into Aragon and experience the game in a larger-scale environment. This pla…
Store6 changesServerGameplay - Scars of Honor
Building the Paladin: From Talent Trees to Playstyle Identity
During the latest stream on ArmegonTV, Creative Director Venelin was joined by Game Designer Kaloyan “Koko” to walk through the current state of the Paladin talents and demonstrate how they are evolving in practice. Rat…
Patch notes12 changesGameplayBalance - Scars of Honor
The Things Our Creative Director Wasn’t Supposed to Show (But Did Anyway)
If you’ve been watching the recent ArmegonTV streams, you already know how this goes. Creative Director Venelin jumps in, starts talking about something small… …and suddenly we’re looking at something that probably wasn…
Patch notes4 changesBalanceGameplay - Scars of Honor
Scars of Honor Steam Playtest - April 30 to May 11
If you watched Venelin’s stream this Sunday, you may have seen the announcement a little earlier than we expected. Our Creative Director decided to...borrow... the trailer for today’s news and couldn’t resist showing it…
Patch notes3 changesGameplayUI/audio - Scars of Honor
Scars of Honor - Behind the Class Design
Last Sunday on ArmegonTV, Venelin (Creative Director) and Aleksandar (Design Director) walked through the original class design document for Scars of Honor and shared how the classes are being shaped. The document is ab…
Store19 changesFixGameplay - Scars of Honor
Scars of Honor - PC Focus Update
From the very beginning, PC has been the primary platform for Scars of Honor. The game’s core systems and gameplay structure were built with PC as the foundation. While we explored the possibility of bringing the same e…
Patch notes4 changesGameplayPerformance - Scars of Honor
Showcase Recap & Community Q&A | Playtests Coming 2026
Our latest showcase was about one thing: connecting the dots. Here’s a quick breakdown of what we revealed - and what’s coming next as we head toward our first community playtests in 2026. Visual Update & World We share…
Patch notes4 changesBalanceGameplay - Scars of Honor
Scars of Honor Monetization Explained
Venelin, the Creative Director of Scars of Honor, answered a wide range of community questions about the game’s design, monetization, and solo/group content during his weekly Twitch stream every Sunday at 7 PM CET on hi…
Store18 changesServerGameplay - Scars of Honor
Our Journey to Steam and First Dev Diary
When we first started working on Scars of Honor, it was just a small passion project-one person dreaming of bringing back the classic MMO feeling, but with modern systems, smooth combat, and meaningful progression. Toda…
Patch notes4 changesWorkshopBalance - Scars of Honor
Dungeons in Scars of Honor
Dungeons are where Scars of Honor becomes a true cooperative adventure. They aren’t just combat spaces or loot corridors - they are dangerous, lore-rich trials designed to test how well you fight, adapt, and survive tog…
Event12 changesGameplayPerformance





