Full notes
Full Scarmonde update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
... I lied, apparently!
But there were several things I really wanted to address before starting to charge headlong into testing the postgame content.
Listed is a brief overview of the adjustments contained within this update:
-Fixed several tile passability issues. -Players were able to unintentionally unlock the “Godly Accessory” Achievement. -Many bosses and “important” or “tougher” enemies were made stronger or given increased survivability. -A variety of equipment underwent various balance adjustments. -To fit in with the overall design and general approach I’d been taking while creating much of the game’s equipment, the accessories that straight-up increased a character’s parameters like P.ATK, M.ATK, etc. were given minor detriments. -Two pieces of equipment (Sage’s Glove and Power Gauntlet) were reworked more than others. -The enhancements some weaponry granted to various elemental spell types were adjusted. -The opening text crawl was changed slightly. -Some spells and character-specific abilities were adjusted.
Source
Changelog.gg summarizes and formats this update. How we read updates.
