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Steam News1 April 20242y ago

A letter to the Player

After 20 months of development, our product is finally live. As a debut EA product, we know that there is still a lot of content to be improved in the product, and we also need to stand with players to make our product

In this update2

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What changed

0 fixes2 additions5 changes0 removals
  • Gameplay
  • Performance
  • Store
changedAfter 20 months of development, our product is finally live. As a debut EA product, we know that there is still a lot of content to be improved in the product, and we also need to stand with players to make our product better and better. Every next two weeks, we will synchronize our work and progress in the community or in the announcement. Here's what we plan to update in the next two months:
changed1. Development of PVP contentNova Command is a card game built on the PVP model, and the PVP mode has always been regarded as the most important experience content. While we may have a long matchmaking time in a PvP situation without any marketing practices, and players may encounter opponents of different levels or even find no opponents, we still think that the PvP mode will be the most appealing. We will continue to try to solve the problems mentioned above due to the small number of players, including but not limited to increasing the exposure of the product and trying to reach out to partners to expand the scope of influence. Here's what we're planning to update in PVP mode:
added1. Development of PVP contentAdd a PVPVP mode to give players a deeper experience of positional strategy gameplay, and at the same time, allow players to have different choices in the battle according to the opponent's different decisions.
added1. Development of PVP contentAdded Friend Play feature.
changed2.PVE content productionWe also value the content experience of PVE. When there are not enough players in a player-versus-player game, it is very important and crucial to experience the fun of core battles through PVE and feel the strategy and content of the game. Although there are many PVE-focused card building games in the past, we are confident that we can shape a different strategy experience for players based on our combat structure. At the same time, PVE gameplay will also be used as the main way for players to be active on a daily basis or to acquire cards. Work on PVE content is currently focused on the following modules:
changed2.PVE content productionLevel monster AI optimization

Scarlet Thread changes

changedAfter 20 months of development, our product is finally live. As a debut EA product, we know that there is still a lot of content to be improved in the product, and we also need to stand with players to make our product better and better. Every next two weeks, we will synchronize our work and progress in the community or in the announcement. Here's what we plan to update in the next two months:
changedNova Command is a card game built on the PVP model, and the PVP mode has always been regarded as the most important experience content. While we may have a long matchmaking time in a PvP situation without any marketing practices, and players may encounter opponents of different levels or even find no opponents, we still think that the PvP mode will be the most appealing. We will continue to try to solve the problems mentioned above due to the small number of players, including but not limited to increasing the exposure of the product and trying to reach out to partners to expand the scope of influence. Here's what we're planning to update in PVP mode:
addedAdd a PVPVP mode to give players a deeper experience of positional strategy gameplay, and at the same time, allow players to have different choices in the battle according to the opponent's different decisions.
addedAdded Friend Play feature.
changedWe also value the content experience of PVE. When there are not enough players in a player-versus-player game, it is very important and crucial to experience the fun of core battles through PVE and feel the strategy and content of the game. Although there are many PVE-focused card building games in the past, we are confident that we can shape a different strategy experience for players based on our combat structure. At the same time, PVE gameplay will also be used as the main way for players to be active on a daily basis or to acquire cards. Work on PVE content is currently focused on the following modules:

After 20 months of development, our product is finally live. As a debut EA product, we know that there is still a lot of content to be improved in the product, and we also need to stand with players to make our product better and better. Every next two weeks, we will synchronize our work and progress in the community or in the announcement. Here's what we plan to update in the next two months:

1. Development of PVP content

Nova Command is a card game built on the PVP model, and the PVP mode has always been regarded as the most important experience content. While we may have a long matchmaking time in a PvP situation without any marketing practices, and players may encounter opponents of different levels or even find no opponents, we still think that the PvP mode will be the most appealing. We will continue to try to solve the problems mentioned above due to the small number of players, including but not limited to increasing the exposure of the product and trying to reach out to partners to expand the scope of influence. Here's what we're planning to update in PVP mode:

  • Add a PVPVP mode to give players a deeper experience of positional strategy gameplay, and at the same time, allow players to have different choices in the battle according to the opponent's different decisions.

  • Added Friend Play feature.

2.PVE content production

We also value the content experience of PVE. When there are not enough players in a player-versus-player game, it is very important and crucial to experience the fun of core battles through PVE and feel the strategy and content of the game. Although there are many PVE-focused card building games in the past, we are confident that we can shape a different strategy experience for players based on our combat structure. At the same time, PVE gameplay will also be used as the main way for players to be active on a daily basis or to acquire cards. Work on PVE content is currently focused on the following modules:

  • Level monster AI optimization

  • Production and implementation of PVE-exclusive cards More and richer level types are produced to increase the depth of development in the PVE process

For players who have already purchased the product, but are not satisfied with the product, we sincerely hope to be more patient, and if you choose to get a refund, we hope to have a place on your wishlist, and come back when the time is right. For those players who are still in a wait-and-see state of the product, you can choose to continue to wait and see, or buy the game and leave your suggestions or comments, we very much hope to hear the voice of the players, and have effective communication and discussion with everyone. Grow together.

GeneFree will do our best to maintain the original intention of the studio, with the goal of making innovative products with different experiences in the market, stand with players, and make the products better and better.

Source

Steam News / 1 April 2024

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