Full notes
Full Scaper Dash update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Textil Update
Hello to all Scaper Dash fans! Today we want to present you 1 of 3 major updates, namely Textil Update.
Textil Update
In this update, we have changed the following:
- Font at all levels; -3 new levels:
- Aaand... um... thats all :P Okay, not really!
We also changed the graphical settings of the game (this is necessary for further updates).
In this update, we have worked mostly on optimizing and preparing the game for the next updates.
What kind of updates, you may ask. And we will tell you, these are the 2 nearest updates-Laval Update and Menul Update.
Laval Update
In Laval Update, we will add new levels, many different levels, we will add what this game needed from the very beginning, a save system. Well, in fact, this function will appear only in Menual Update.
Menual Update
In the Menual Update, we will add a full-fledged interface, settings, 1 new language (English), various levels and a save system. Remember we talked about the fact that we cut the schedule? So, this had to be done to test the graphics settings and promote the plot. We will not reveal all the cards at the expense of the plot, but believe me, we will not let you down.
In fact, this is one huge update divided into 3 regular ones, but there is still a lot of content in each of them.
Thank you for being with us, With love OneRoadStudios ♡!
Source
Changelog.gg summarizes and formats this update. How we read updates.
