In this update1
Full notes
Full Scaling Up update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, snanchers!!
What changed
- Store
- Gameplay
- UI and audio
- Fixes
Scaling Up changes
We have been working on QoL Updates for Scaling Up, based on the feedback of the community and other things we thought about improving as we saw during this initial release.
Adjustments in bold and with the emote ːsteamhappyː are things suggested by our community!
Patch Notes - v1.0.5
QoL Updates
ːsteamhappyː Added a new Encyclopedia Entry with all the Snakes of the game, unlocked as the player researches them. Loading a save will populate your Encyclopedia with your current progress;
Added an option to Replenish Fishing Ponds with more Fish to reduce the amount of micro management needed. Players can replenish any fishing pond from 50 to 500 Max Amount, as long as they have the necessary materials;
ːsteamhappyː Added different colour cursors based on Each Dragon;
Clicking on a notification closes it;
Scroll Buttons (Up and Down) now work on the Menus, to improve UI movement when trying to scroll through the options;
Mouse Scroll sensitivity has been adjusted for all menus;
ːsteamhappyː Paths can now be removed by Right Clicking with the mouse (Left Trigger on Controller) when building Paths, without having to choose the Remove Path Option. We kept the option to simply Remove a Path in case a player only wants to remove paths;
ːsteamhappyː Added a button to Change Equipment on the Expedition UI when looking at the Snake Info on the Right Bottom side of the Menu with a Snake Selected, allowing players to jump directly to a Snake's Menu to change its equipment;
Added a notification when trying to Demolish a building and there are Snakes still inside it, to let the player know that the building must be empty to demolish.
Fixes
Fixed a bug that would break the inventory when selling the entire amount of an item through the Boa Market and then cancelling the action before the whole sale was completed;
Fixed an issue that would allow the game to unpause while the Inventory is open as it could create inconsistencies between the UI and the inventory data. This was unintentional behaviour;
Fixed a bug when the Dragon is the one to deplete a Fishing Pond.
Source
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