Full notes
Full Scaling Up update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, snanchers!!
What changed
- Store
- Gameplay
- Fixes
- UI and audio
Here is a quick patch with a few more fixes and a visual adjustment that was a suggestion of our community!
Adjustments in bold and with the emote ːsteamhappyː are things suggested by our community!
Patch Notes - v1.0.4.8
ːsteamhappyː Added the Building and Tier information in the Research Menu so players can easily see the building a Snake resides when unlocking them;
Added a notice in the Research Tree that will not allow players to begin a Research without a Viper Lab built, which will reduce confusion on how researches need to be done;
Fixed an issue in the Mountain with certain Tilemaps that could cause a bug when Save and Loading the game;
Fixed a bug that could save Blacksmith Snakes on a state that breaks their behaviour;
Fixed a bug caused when saving and loading the game during a specific weather effect that could break the game;
Fixed an issue that would keep the materials inside the inventory of the Blacksmith Snakes when changing recipes while they are working, which would cause them to possibly break when saving and loading the game, or selecting a a recipe that uses one of the same materials;
Fixed an issue with Soapy Snakes not being able to find a Storage when buildings are moved around exactly when they tried to pick up food, saving and closing the game, which could break the game;
Adjusted Cooking Cobras and Blacksmith Snakes to force them to stop and eat in-between work; [*}Fixed a bug with the Dragon's interactions with the Trading Post;
Fixed some typos.
Source
Changelog.gg summarizes and formats this update. How we read updates.
