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Steam News31 July 202624d ago

1.2.0 is Out

Full release 1.2.0 Content Additions: Added the Mucklands Added 3 Enemies: -Sludge Ball (Give 0-2 Materials on death, have 17 health) -Sludge Main (Give 0-3 Materials on death, have 25 health) -Sludge King Boss (Give 60

Full notes

Full Savior update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes5 additions14 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
addedAdded the Mucklands
addedAdded 3 Enemies:
changedSludge Ball (Give 0-2 Materials on death, have 17 health)
changedSludge Main (Give 0-3 Materials on death, have 25 health)
changedSludge King Boss (Give 60 Materials on death, have 200 health)
addedAdded Gambling:

Savior changes

addedAdded the Mucklands
addedAdded 3 Enemies:
changedSludge Ball (Give 0-2 Materials on death, have 17 health)
changedSludge Main (Give 0-3 Materials on death, have 25 health)
changedSludge King Boss (Give 60 Materials on death, have 200 health)

Full release 1.2.0

Content Additions:

Added the Mucklands

Added 3 Enemies:

-Sludge Ball (Give 0-2 Materials on death, have 17 health)

-Sludge Main (Give 0-3 Materials on death, have 25 health)

-Sludge King Boss (Give 60 Materials on death, have 200 health)

Added Gambling:

-Accessed through farming, offer ten materials to test your luck

Added Invincibility Spell:

-Unlocked through farming, using grants invincibility for 10 seconds, costs half of health remaining

Gameplay Tweaks:

Weapon upgrades after level 4 now follow the formula for cost: 150 * Weapon Level + 70

Various spell changes:

-Hellfire is now 2 health in cost

-Sunbeam is now 2 health in cost

-Gravity Wave is now 4 health

-The cool down for the healing spell has been cut in half

The control screen when the game boots up is now adjusted to make it clear to press a button to progress

Bug Fixes:

Fixed graphical errors in a cutscene

Level 8 swords now get refunded instead of just reverted (if your sword was reverted without being refunded, please use the save editor, set your weapon level to 8, and restart the game)

Fixed an issue where the player's hitbox could sometimes "detach" from the player.

Fixed various farming bugs in regards to harvesting and timing that rarely occured

Fixed a bug where you could pause and use spells in the previous Melony area

Music now plays properly when reloading an area after activating a spell and pausing before it was complete

Fixed an issue where waiting too long could stop animated tiles such as lava

The sword now swings the correct amount of range

Known Issues:

There are no known issues, but please contact me on LinkedIn if you encounter anything

Additional Notes:

There are no plans for a hotfix, such as 1.2.1, however, if there are many bugs, some game breaking, then there will be a patch shipped out

For Developers:

This build does not have dev controls enabled. Those who are permitted to work on the game should already have their dev builds for 1.3.0

Source

Steam News / 31 July 2026

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