Full notes
Full Savior update
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What changed
- Gameplay
- Fixes
Savior changes
Full release 1.1.1
Gameplay Tweaks:
Multiple enemy changes:
Tick rates have been adjusted
The player's hitbox was made slightly bigger
Bug Fixes:
Logitech controller fixes
Chests that were infinitely openable now open properly
Mesa teleport now works correctly in few situations it would not
Spells are now properly disabled in the golden module cutscene
Weapons can no longer be upgraded past Level 7:
Fixed an issue where certain objects of the same class would not create properly
Fixed issue where things could get stuck on the edge of the screen
The game now starts in fullscreen
Known Issues:
Some controllers may still face problems. If you do, please contact the developer and state what controller you had the issue with
Enemy collision is heavily modified from the player's and may not work correctly
Additional Notes:
This is the last queued update before the start of 1.2.0's development fully
For Developers:
This build does not have dev controls enabled. Those who are permitted to work on the game should already have their dev builds.
Source
Changelog.gg summarizes and formats this update. How we read updates.
