Full notes
Full Save Our Souls - Episode I update
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Repeated intro
Hello Fellow Souls! We've got a couple big announcements to make today regarding the future of Save Our Souls. Our first announcement is the addition of Joseph "PhantomArchangel" Zellerkraut to the Relentless Games Studio team as our new Lead Programmer! Since coming on board, he has been hard at work improving the overall quality of Save Our Souls. You've probably already seen him on the Steam forums responding to reported issues and other feedback. Please give him a warm welcome! Our next announcement is that Save Our Souls will be receiving a major update! This update is currently in development, with the goal of having it released by the end of year. This update will contain many features, fixes, and changes that are expected to dramatically improve the gameplay experience. Currently, these updates include: - Optimizations and performance improvements - New options for audio and controls, as well as improvements to the existing graphics options - Refinement of combat mechanics (combat roll should be useful now!) - Improved animations and cut-scene quality Like many of you, we realize the potential Save Our Souls has, and we are eagerly working to see it realized. We appreciate your patience and support in the meantime. You can expect news updates and more announcements from us in the coming weeks. Stay tuned!
What changed
- UI and audio
Save Our Souls - Episode I changes
Source
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