HomeGamesUpdatesPricingMethodology
Steam News11 July 202511mo ago

Update Info (July 12, 2025)

Thank you for playing Savage: Ultimate Boss Fight. Here are the update details. Battle New Boss Battle Added A new boss battle, vs. Deadwake, has been added to Mob Hunt.

In this update5

Full notes

Full Savage: Ultimate Boss Fight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition2 changes0 removals
  • Gameplay
  • Fixes
  • Maps
addedNew Boss Battle AddedA new boss battle, vs. Deadwake , has been added to Mob Hunt.
fixedBug FixesFixed an issue where certain camera effects were not displaying correctly in “vs. Leviathan” and “vs. Leviathan (Extreme)” .
fixedBug FixesFixed an issue in “vs. Seraphim” and “vs. Spiritual Golem” where some attack hitboxes would remain active even after the attack had finished.
changedOther AdjustmentsAdjusted the volume of the BGM in the “Lost City Titanomakhia” stage.
changedOther AdjustmentsIn “vs. Fafnir” , the camera will now remain fixed during certain phases to improve visibility.

Savage: Ultimate Boss Fight changes

addedA new boss battle, vs. Deadwake , has been added to Mob Hunt.
fixedFixed an issue where certain camera effects were not displaying correctly in “vs. Leviathan” and “vs. Leviathan (Extreme)” .
fixedFixed an issue in “vs. Seraphim” and “vs. Spiritual Golem” where some attack hitboxes would remain active even after the attack had finished.
changedAdjusted the volume of the BGM in the “Lost City Titanomakhia” stage.
changedIn “vs. Fafnir” , the camera will now remain fixed during certain phases to improve visibility.

Thank you for playing Savage: Ultimate Boss Fight. Here are the update details.

Battle

New Boss Battle Added

  • A new boss battle, vs. Deadwake, has been added to Mob Hunt.

Other

Bug Fixes

  • Fixed an issue where certain camera effects were not displaying correctly in “vs. Leviathan” and “vs. Leviathan (Extreme)”.

  • Fixed an issue in “vs. Seraphim” and “vs. Spiritual Golem” where some attack hitboxes would remain active even after the attack had finished.

Other Adjustments

  • Adjusted the volume of the BGM in the “Lost City Titanomakhia” stage.

  • In “vs. Fafnir”, the camera will now remain fixed during certain phases to improve visibility.

Source

Steam News / 11 July 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.