In this update9
Full notes
Full Savage: Ultimate Boss Fight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Fixes
- UI and audio
Savage: Ultimate Boss Fight changes
Thank you for playing Savage: Ultimate Boss Fight. Here are the update details.
Battle
New Feature: "Mob Hunt" Added
A new battle content, Mob Hunt, has been added.
Mob Hunt is a high-difficulty battle mode that becomes available after clearing Normal difficulty.
Additional boss battles will be gradually introduced to Mob Hunt in future updates.
New Boss Battle Added
The first Mob Hunt boss battle, vs. Spiritual Golem, has been added.
Character
New Feature: "Mastery" Implemented
A new character enhancement system, Mastery, has been implemented.
Use Mastery Points to enhance your character.
Mastery Points can be obtained as rewards from Mob Hunt.
Adjustment to Skill Effects
The effect range of the Paladin's skills is now displayed on the field while in use.
The duration of the status effects"Phantom Dart"and"Fairy Veil", granted by the Archer's skills, has been changed to permanent and will no longer expire over time.
Adjustment to Equipment Effects
The activation condition for"Mystic Ward"has been changed from "HP must be at 100%" to "HP must be at 90% or higher." Its damage reduction rate has been reduced to 10%.
The evasion rate of"Cloak of Evasion"has been reduced to 15%.
The healing effect boost of the Fairy from"Fairis Amber"has been reduced to 25%.
Other
Bug Fixes
Fixed an issue where the critical damage boost effect of the equipment"Talon"was not applied when the additional damage from the status effect"Phantom Dart"became a critical hit.
Fixed an issue where status effects from the previous battle would sometimes persist after restarting a battle.
Fixed an issue where the sound effects for the Paladin's skills sometimes did not play correctly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
