Full notes
Full SAVAGE: The Shard of Gosen update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Performance
- Gameplay
- Balance
SAVAGE: The Shard of Gosen changes
First of all, thank you so much for all of the support!! All of the feedback, livestreams and encouragement has been insane and is absolutely flooring me! I managed to fix a few issues that have been brought up - but there's one here definitely worth mentioning on its own: If the game is crashing for you when entering water, or weather is active, this might be a solution: https://support.microsoft.com/en-gb/help/179113/how-to-install-the-latest-version-of-directx Your version of DirectX might be out of date and might have something to do with a Windows 10 update (thanks to Binaryferret for this fix). Now for the patch notes:
Fixed 16:10 aspect ratio crashing the game when starting a new game, right before the name entry screen
Fixed parallax and background layers for 16:10
Fixed 16:10 jankiness on the title screen [*Fixed ]mouse positions in menus in 16:10 (they were incorrect!)
Fixed a bunch of graphical glitches from drawing the game at 16:10
Fixed exiting a room that did not have an adjoining room assigned to it crashing the game (i.e. jumping up outside of the screen bounds would crash the game if a "north" room wasn't assigned)
Pressing the left key in video options where water FX is would turn on water shader effect (resulting in a crash if DIrectX isn't up to date)
Fixed eating items and consumables from the inventory menu locking the player, forcing you to reload your save
Throwing axe pickups ("Hurlbat") no longer give you "+0"
Throwing axes ("Hurlbat") no longer drop below 0 quantity
Removed ship docks (were accidentally left active!)
Added a few materials and items to loot tables for enemy drops
Death fully restores your HP once you respawn at a checkpoint
Favor now subtracts much slower on death
Improved base drop rates
Thanks again and stay tuned for a much bigger news post and update! -Matt
Source
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