HomeGamesUpdatesPricingMethodology
Steam News3 May 20179y ago

New Playable Build!

Yes, new build! But we'll get to that in a second - - I've been down in a development hole working like a demon to get this game polished, feeling great, and worth your time to play.

Full notes

Full SAVAGE: The Shard of Gosen update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions6 changes0 removals
  • Gameplay
  • Store
  • UI and audio
  • Balance
addedYes, new build! But we'll get to that in a second - - I've been down in a development hole working like a demon to get this game polished, feeling great, and worth your time to play. I'm finally coming up for air to show you all the shiny new progress that's been done, and I'm sorry it's taken me since January to do so - but here we go!
changedNPCs Finally Added, New Dialogue Font!The mining prison is now teeming with characters you can interact with in the current build - their stories might continue on from here, or end tragically depending on how you handle these interactions. I also completely redesigned the dialogue font for better legibility while retaining the dark fantasy theme:
addedNPCs Finally Added, New Dialogue Font!There is also a new KEYS section in the inventory to store mundane Iron Keys, Gold Keys, and unique quest keys and items:
changedUpdated Controls, Tutorial Prompts and SequenceThere is now also a DEDICATED GRAB button for grabbing objects, pushing/pulling them, lifting and tossing them:
addedGUI Madness, Mouse Support and OptionsThe user interface elements have all gotten an overhaul (visually and mechanically) and now have mostly functioning mouse support! In addition, you can now fully remap either a gamepad, or mouse and keyboard to play EXACTLY how you want to play!
changedGUI Madness, Mouse Support and OptionsSwapping between gamepad input and keyboard input will also be reflected now across ALL prompts, user interface elements, and HUD elements:

SAVAGE: The Shard of Gosen changes

  • Ancientmap
addedYes, new build! But we'll get to that in a second - - I've been down in a development hole working like a demon to get this game polished, feeling great, and worth your time to play. I'm finally coming up for air to show you all the shiny new progress that's been done, and I'm sorry it's taken me since January to do so - but here we go!
changedThe mining prison is now teeming with characters you can interact with in the current build - their stories might continue on from here, or end tragically depending on how you handle these interactions. I also completely redesigned the dialogue font for better legibility while retaining the dark fantasy theme:
addedThere is also a new KEYS section in the inventory to store mundane Iron Keys, Gold Keys, and unique quest keys and items:
changedThere is now also a DEDICATED GRAB button for grabbing objects, pushing/pulling them, lifting and tossing them:
addedThe user interface elements have all gotten an overhaul (visually and mechanically) and now have mostly functioning mouse support! In addition, you can now fully remap either a gamepad, or mouse and keyboard to play EXACTLY how you want to play!

Yes, new build! But we'll get to that in a second - - I've been down in a development hole working like a demon to get this game polished, feeling great, and worth your time to play. I'm finally coming up for air to show you all the shiny new progress that's been done, and I'm sorry it's taken me since January to do so - but here we go!

NPCs Finally Added, New Dialogue Font!

The mining prison is now teeming with characters you can interact with in the current build - their stories might continue on from here, or end tragically depending on how you handle these interactions. I also completely redesigned the dialogue font for better legibility while retaining the dark fantasy theme:

There is also a new KEYS section in the inventory to store mundane Iron Keys, Gold Keys, and unique quest keys and items:

Updated Controls, Tutorial Prompts and Sequence

The game FINALLY has a tutorial sequence with appropriate prompts (the prompts are purely optional and can be interacted whether you choose to or not) at the start of the game, leading up to the intro story bits:

There is now also a DEDICATED GRAB button for grabbing objects, pushing/pulling them, lifting and tossing them:

Tutorial prompts have been placed elsewhere in the game world where necessary, also:

GUI Madness, Mouse Support and Options

The user interface elements have all gotten an overhaul (visually and mechanically) and now have mostly functioning mouse support! In addition, you can now fully remap either a gamepad, or mouse and keyboard to play EXACTLY how you want to play!

Swapping between gamepad input and keyboard input will also be reflected now across ALL prompts, user interface elements, and HUD elements:

New Essence, Level Up, Restore Point

You can now gain Essence Points from battle and spend them at designated restore points (or, for the lore junkies, "Essence Vessels"; artifacts left behind by ancient beings as they carved their way through the old world):

Spending Essence Points on your three primary stats (FAVOR is a liquid stat, which can also raise and lower depending on other actions) will increase your level, but also increase sub stats like knockback resistance and knockback power, dodge speed, allow you to equip more powerful gear, and lots of other things that we'll go over closer to release!

Vendor System and Gear Comparisons

You can now sell and buy things! FINALLY! As is included in the vendor system, you can also compare potential weapons, shields and armor stats against your currently equipped gear to see whether you will gain any increases (or decreases) in things like damage output, resistance, armor hit points, and whether you have enough MIGHT or RESOLVE to use a piece of equipment:

New Music

Here's an assortment of new (and redone) music tracks that have made it into the game! These are mostly done, but still need an eventual final pass for EQ-ing and mixing/mastering: Go HERE and scroll to New Music to listen!

New Site and Info

The game's main page has been updated with more information and story info!

... And MORE

There are many other improvements, additions and bug fixes in the latest

Source

Steam News / 3 May 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.