HomeGamesUpdatesPricingMethodology
Steam News17 April 20262mo ago

Working on a New Optional Desert Biome

Hey everyone, I wanted to share a small update about what I’m working on next. I’ve started developing a brand‑new Desert biome, which will be an optional area for players looking for a tougher challenge.

Full notes

Full Savage Horizons update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

0 fixes2 additions1 change0 removals
  • Maps
  • Gameplay
addedI wanted to share a small update about what I’m working on next. I’ve started developing a brand‑new Desert biome, which will be an optional area for players looking for a tougher challenge.
changedThis zone is designed to be more difficult than the main path. It will ask players to combine the character’s abilities in more complex sequences, with tighter timing and more precise platforming. Just like the rest of the game, the focus remains on movement, atmosphere, and exploration, rather than combat.
addedIt’s still early, but I’m excited about how this new biome is shaping up. I’ll share more as development progresses.

Savage Horizons changes

addedI wanted to share a small update about what I’m working on next. I’ve started developing a brand‑new Desert biome, which will be an optional area for players looking for a tougher challenge.
changedThis zone is designed to be more difficult than the main path. It will ask players to combine the character’s abilities in more complex sequences, with tighter timing and more precise platforming. Just like the rest of the game, the focus remains on movement, atmosphere, and exploration, rather than combat.
addedIt’s still early, but I’m excited about how this new biome is shaping up. I’ll share more as development progresses.

I wanted to share a small update about what I’m working on next. I’ve started developing a brand‑new Desert biome, which will be an optional area for players looking for a tougher challenge.

This zone is designed to be more difficult than the main path. It will ask players to combine the character’s abilities in more complex sequences, with tighter timing and more precise platforming. Just like the rest of the game, the focus remains on movement, atmosphere, and exploration, rather than combat.

It’s still early, but I’m excited about how this new biome is shaping up. I’ll share more as development progresses.

Thanks again for all your support!

Source

Steam News / 17 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.