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Steam News1 April 20263mo ago

Final stretch

📝 Devblog – Final Stretch Before Launch! Hey everyone, We’re almost there. In just one week, Savage Horizons will finally be released, and I wanted to give you a quick look at what’s happening behind the scenes during

Full notes

Full Savage Horizons update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions2 changes0 removals
  • Balance
  • Gameplay
  • Performance
changedHere’s what I’m working on:Balancing enemies — speed, damage, behaviors, attack patterns.
fixedHere’s what I’m working on:Fixing bugs that still pop up here and there.
changedHere’s what I’m working on:Checking stability to make sure the game doesn’t crash in edge cases.

📝 Devblog – Final Stretch Before Launch!

Hey everyone,

We’re almost there. In just one week, Savage Horizons will finally be released, and I wanted to give you a quick look at what’s happening behind the scenes during this last phase.

✔️ The game is complete

All the content planned for version 1.0 is now fully integrated:

  • every level,

  • all core mechanics,

  • progression systems,

It feels amazing to see everything come together, and I’m genuinely proud of the result.

đź”§ Testing, balancing, and bug fixing

Here’s what I’m working on:

  • Testing each level to ensure the difficulty curve feels natural.

  • Balancing enemies — speed, damage, behaviors, attack patterns.

  • Fixing bugs that still pop up here and there.

  • Checking stability to make sure the game doesn’t crash in edge cases.

Source

Steam News / 1 April 2026

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