Full notes
Full Savage Horizons update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
📝 Devblog – Final Stretch Before Launch!
Hey everyone,
We’re almost there. In just one week, Savage Horizons will finally be released, and I wanted to give you a quick look at what’s happening behind the scenes during this last phase.
✔️ The game is complete
All the content planned for version 1.0 is now fully integrated:
every level,
all core mechanics,
progression systems,
It feels amazing to see everything come together, and I’m genuinely proud of the result.
đź”§ Testing, balancing, and bug fixing
Here’s what I’m working on:
Testing each level to ensure the difficulty curve feels natural.
Balancing enemies — speed, damage, behaviors, attack patterns.
Fixing bugs that still pop up here and there.
Checking stability to make sure the game doesn’t crash in edge cases.
Source
Changelog.gg summarizes and formats this update. How we read updates.
