What changed
1 fix0 additions3 changes2 removals
fixednumbers in brackets indicate values before this update -Added difficulty to maps, each difficulty now unlocks a new weapon, this totals to 9 new weapons -Map 1 mob health and attack relatively scaled to how map3 used to be -Buffed boss health and attack -Player hit interval changed to 0.5(0.3) seconds -Increased potion drop chance from barrel/crate to 25%(15%) -Added color visuals for character specific passives -Fixed a bug where loot UI item does not show intended loot item -Added a fix to avoid getting stuck in UI
removedFresh Defense 5(2) Can no longer change direction during a dash Bomber damage increase to 60(30), 90(45), Updated visuals
changedBefian Defense 10(3) Shoulder Charge damage increase to 60(40), 120(80), 180(120)
removedMagon Defense 2(0) Base movement speed 2.2(2.0) Can no longer change direction during a dash, dash cooldown lowered to 1.5(2) seconds Magic Bubble shield amount changed to 30(20), 60(35), 90(50) Meteor damage increase to 50(30), 100(40), 150(50), updated visuals Thunder Strike damage increase to 70(35), 140(45), 210(60), updated visuals
changedSpin Defense 3(1) Shuriken Mastery damage increase to 15(5), 30(10), 45(15) Kunai Mastery damage increase to 200(100), 300(150), 400(200), updated visuals
changed[FIRE] tag damage increase to 50(25), 75(40), 100(55) -[ICE] tag damage increase to 11(5), 22(10), 33(15) -[LIGHTNING] tag damage increase to 60(30), 90(45), 120(60), proc cooldown 0.1s(0.2), updated visuals -Sacred Shuriken damage increase to 60(45)
Sausage vs. Vegetable changes
fixednumbers in brackets indicate values before this update -Added difficulty to maps, each difficulty now unlocks a new weapon, this totals to 9 new weapons -Map 1 mob health and attack relatively scaled to how map3 used to be -Buffed boss health and attack -Player hit interval changed to 0.5(0.3) seconds -Increased potion drop chance from barrel/crate to 25%(15%) -Added color visuals for character specific passives -Fixed a bug where loot UI item does not show intended loot item -Added a fix to avoid getting stuck in UI
removedFresh Defense 5(2) Can no longer change direction during a dash Bomber damage increase to 60(30), 90(45), Updated visuals
changedBefian Defense 10(3) Shoulder Charge damage increase to 60(40), 120(80), 180(120)
removedMagon Defense 2(0) Base movement speed 2.2(2.0) Can no longer change direction during a dash, dash cooldown lowered to 1.5(2) seconds Magic Bubble shield amount changed to 30(20), 60(35), 90(50) Meteor damage increase to 50(30), 100(40), 150(50), updated visuals Thunder Strike damage increase to 70(35), 140(45), 210(60), updated visuals
changedSpin Defense 3(1) Shuriken Mastery damage increase to 15(5), 30(10), 45(15) Kunai Mastery damage increase to 200(100), 300(150), 400(200), updated visuals
*numbers in brackets indicate values before this update -Added difficulty to maps, each difficulty now unlocks a new weapon, this totals to 9 new weapons -Map 1 mob health and attack relatively scaled to how map3 used to be -Buffed boss health and attack -Player hit interval changed to 0.5(0.3) seconds -Increased potion drop chance from barrel/crate to 25%(15%) -Added color visuals for character specific passives -Fixed a bug where loot UI item does not show intended loot item -Added a fix to avoid getting stuck in UI
-Fresh Defense 5(2) Can no longer change direction during a dash Bomber damage increase to 60(30), 90(45), Updated visuals
-Befian Defense 10(3) Shoulder Charge damage increase to 60(40), 120(80), 180(120)
-Magon Defense 2(0) Base movement speed 2.2(2.0) Can no longer change direction during a dash, dash cooldown lowered to 1.5(2) seconds Magic Bubble shield amount changed to 30(20), 60(35), 90(50) Meteor damage increase to 50(30), 100(40), 150(50), updated visuals Thunder Strike damage increase to 70(35), 140(45), 210(60), updated visuals
-Spin Defense 3(1) Shuriken Mastery damage increase to 15(5), 30(10), 45(15) Kunai Mastery damage increase to 200(100), 300(150), 400(200), updated visuals
-[FIRE] tag damage increase to 50(25), 75(40), 100(55) -[ICE] tag damage increase to 11(5), 22(10), 33(15) -[LIGHTNING] tag damage increase to 60(30), 90(45), 120(60), proc cooldown 0.1s(0.2), updated visuals -Sacred Shuriken damage increase to 60(45)