What changed
0 fixes5 additions0 changes0 removals
- Compatibility
- UI and audio
- Maps
addedAdded controller support
addedUI -Completely reworked code logic -Added dialogue system to random encounters, Merchant now has the "shop" and "enhance" options separated for clarity -Added indicators for random encounters, reward drops, etc. -Added "Controls" option in the title screen/Esc menu, removed the ground visual elements in map 1 -New loading screen -Updated most visual graphics
addedGame mode changes -Changed from 20 minutes map selection session to run based, similar to a regular roguelike -Level 1, 2, 3 now has a game time of 7 minutes until the boss spawns -Level 4 consists of 3 separate maps of 3 minute sessions -Chest reward changed from 3 pick 1 to random drop(weapon, relic, salt coin, salt gem) upon opening -Added Shrines to random encounters, mostly base stat rewards for now, will expand upon -Moved Merchant to random encounters, he no longer disappears on a timer, added potion and coffee to shop options -Complete rebalance of most stats in the game, including character and monster(normal, elite and bosses) base stats, monster behavior, all passives, relics, weapons, tag set effects, etc.
addedVisuals -Reworked background elements for the title screen -Adjusted map layouts, added destructible environmental objects -Added monster remains -Adjusted hit effect visuals -Added subtle screen shakes to various actions -Added sound and visuals for all character movement/dashes -Adjusted exp node visuals and added sounds upon pickup -Color adjustments, the game should now feel brighter and more saturated
addedOther additions -Mage tower map(level 4) -20 new normal monsters -3 new red elite/mini boss monsters -1 new boss monster -23 new general passives -19 new special passives associated with Shrine encounters -9 new relics -unlockable weapons from the previous version of the game has been added to the common drop table.
Sausage vs. Vegetable changes
addedAdded controller support
addedUI -Completely reworked code logic -Added dialogue system to random encounters, Merchant now has the "shop" and "enhance" options separated for clarity -Added indicators for random encounters, reward drops, etc. -Added "Controls" option in the title screen/Esc menu, removed the ground visual elements in map 1 -New loading screen -Updated most visual graphics
addedGame mode changes -Changed from 20 minutes map selection session to run based, similar to a regular roguelike -Level 1, 2, 3 now has a game time of 7 minutes until the boss spawns -Level 4 consists of 3 separate maps of 3 minute sessions -Chest reward changed from 3 pick 1 to random drop(weapon, relic, salt coin, salt gem) upon opening -Added Shrines to random encounters, mostly base stat rewards for now, will expand upon -Moved Merchant to random encounters, he no longer disappears on a timer, added potion and coffee to shop options -Complete rebalance of most stats in the game, including character and monster(normal, elite and bosses) base stats, monster behavior, all passives, relics, weapons, tag set effects, etc.
addedVisuals -Reworked background elements for the title screen -Adjusted map layouts, added destructible environmental objects -Added monster remains -Adjusted hit effect visuals -Added subtle screen shakes to various actions -Added sound and visuals for all character movement/dashes -Adjusted exp node visuals and added sounds upon pickup -Color adjustments, the game should now feel brighter and more saturated
addedOther additions -Mage tower map(level 4) -20 new normal monsters -3 new red elite/mini boss monsters -1 new boss monster -23 new general passives -19 new special passives associated with Shrine encounters -9 new relics -unlockable weapons from the previous version of the game has been added to the common drop table.
-Added controller support
-UI -Completely reworked code logic -Added dialogue system to random encounters, Merchant now has the "shop" and "enhance" options separated for clarity -Added indicators for random encounters, reward drops, etc. -Added "Controls" option in the title screen/Esc menu, removed the ground visual elements in map 1 -New loading screen -Updated most visual graphics
-Game mode changes -Changed from 20 minutes map selection session to run based, similar to a regular roguelike -Level 1, 2, 3 now has a game time of 7 minutes until the boss spawns -Level 4 consists of 3 separate maps of 3 minute sessions -Chest reward changed from 3 pick 1 to random drop(weapon, relic, salt coin, salt gem) upon opening -Added Shrines to random encounters, mostly base stat rewards for now, will expand upon -Moved Merchant to random encounters, he no longer disappears on a timer, added potion and coffee to shop options -Complete rebalance of most stats in the game, including character and monster(normal, elite and bosses) base stats, monster behavior, all passives, relics, weapons, tag set effects, etc.
-Visuals -Reworked background elements for the title screen -Adjusted map layouts, added destructible environmental objects -Added monster remains -Adjusted hit effect visuals -Added subtle screen shakes to various actions -Added sound and visuals for all character movement/dashes -Adjusted exp node visuals and added sounds upon pickup -Color adjustments, the game should now feel brighter and more saturated
-Other additions -Mage tower map(level 4) -20 new normal monsters -3 new red elite/mini boss monsters -1 new boss monster -23 new general passives -19 new special passives associated with Shrine encounters -9 new relics -unlockable weapons from the previous version of the game has been added to the common drop table.