In this update4
Full notes
Full Saturday Night Racing update
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Repeated intro
Hey racers! ๐ I'm back with a major update to Saturday Night Racing, focused on player feedback regarding collisions with the AI competitors. The AI have been completely re-worked in weight, power, and impact forces at all tracks. The general feedback the AI cars were "immovable" has been noted. The AI cars will now absorb impacts from the player to provide a more forgiving and fair racing experience.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Saturday Night Racing changes
This new update also brings totally overhauled engine sounds and a new visual soft-body damage model for the player car. Hereโs a breakdown of the full changes for this update:
๐ก AI Forgiveness
Reduced AI mass at all tracks (bigger shifts on the smaller tracks)
Re-balanced AI power outputs at all tracks
Adjusted AI collider settings at all tracks
๐ผ๏ธ Improved sounds
New engine sound model for the player car and AI cars
New engine sound recordings to better match stock cars of the era
Minor changes to audio balancing
๐๏ธ New visual damage model
The player car will now take visual soft body damage based on impacts at all tracks
Includes roof, window, and underbody damage
๐ Bug fixes and other changes
Adjusted gamepad settings (An update was pushed earlier this week for Steam Input default gamepad template as well)
Fixed a camera clipping glitch when an AI car drove up on the player car
Other small misc fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
