In this update4
Full notes
Full Saturday Night Racing update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey racers! ๐
What changed
- Performance
- Gameplay
- UI and audio
- Events
Saturday Night Racing changes
We're back with a massive visual update to Saturday Night Racing, and it's all about bringing the thrill of the track to life like never before. With this latest patch, we've overhauled shader rendering, the lighting system, and overall visual fidelity to give you a more immersive and dynamic racing experience. Changes in this update may impact performance on older systems.
Hereโs a breakdown of the key visual enhancements:
๐ก Lighting Upgrades
Increased diffusion and reflection of environment lighting
Increased quality, softness, and rendering distance of shadows
Improved color space and saturation
๐ผ๏ธ Improved Textures & Shaders
Increased resolution of many in-game textures
Updated light rendering in surface materials
Added detail and general grime to many in-game textures
๐๏ธ Performance-Optimized Rendering
Increased differences in graphics settings from Low to Ultra
Updated usage of occlusion culling and GPU instancing
๐ Environmental Enhancements
Added high quality grass and foliage
Added track event details (parked cars, billboards, buildings)
Added dynamic track event objects (helicopters, blimps, prerace flyovers)
Source
Changelog.gg summarizes and formats this update. How we read updates.
