In this update5
Full notes
Full satryn deluxe update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
satryn deluxe changes
hi :)
satryn first launched on itch.io for free and has been updated three times. satryn deluxe is the latest 0.9.0 update. (the itch.io version will forever be stuck at 0.8.3.)
if you are new here, welcome to the Singularity of Suffering! 😘 these patch notes are probably only relevant to those who are returning from the itch.io version. if that’s you, welcome back! i missed you 💖
satryn deluxe launches october 14th at 9am PST (that's tomorrow)!
here be the patch notes:
new things
added Steam friends and global leaderboards
added baddie: bloom - poops everywhere
added baddie: pompi - one becomes many
added baddie: termimama and her termimites - ruiner of runs
added power-up: flame - burn everything down.
added steam cloud support to keep settings and stats synced
added option to disable rainbow tunnel transition and reduce rainbow strobe rate for photosensitive folk
pretty things
your power is now very sparkly
you now make little feetprints in the sand, with accompanying adorable sound effect
sand now flows off the edges of satryn
- new color just droppedmagenta added to the color palette
new premium logo
ui
polished the manual a lil and rewrote some parts
navigating interface with keyboard/gamepad now wraps around nicely
can now pause at any point during gameplay, and game now pauses if a controller is disconnected
gameplay changes
the game has been made more difficult, beware!
increased level cap to 60 (was 40)
increased unit cap to 300 (was 250)
increased wave cap to 8 (was 5)
the level is now a little wider. ahh, more breathing room
gluons and black holes spawn slightly more often
black hole influence radius increased
devoider mass increased, speed increased. should make them feel more unstoppable
bad friend mass increased, should make them a tiny bit easier to dodge
mite and termimite score cutoff timer reduced to 45 seconds (was 60)
increased time between waves
mine shockwave radius increased
item box spawn shockwave radius and force greatly increased
dual shot drop chance lowered since everyone hates it
bug fixes
lots of optimizations!
fixed bomb bulbs ‘sploding while game is paused
fixed baddies with avoid behavior getting stuck on edges/corners
fixed interface sometimes becoming unnavigable with keyboard/gamepad
fixed audio sliders not behaving with gamepad
Source
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